userJake_Richcancel
branchrust_reboot/main/editor_hotbar_swapcancel

11 Commits over 0 Days - Infinitycph!

4 Hours Ago
Shift up the second hotbar so it matches inventory placement
4 Hours Ago
merge from main -> editor_hotbar_swap
Today
Simplify code
Today
Fix the second hotbar prefab not referencing the main inventory
Today
Add the second hotbar to GameUI.Hud.prefab (so much for the dream of not reserializing the large UI prefabs)
Today
Make the second hotbar a prefab instead of cloning the normal hotbar
Today
Update the GameUI.Inventory.prefab prefab manually with only the fields we want to change (instead of the whole prefab reserializing)
Today
Modify ContainerSourceLocalPlayer so it can override the transform it uses for `ItemIcon[] allIcons` - the main inventory panel was parented too high and grabbing icons from different panels - keep the parenting the same, only changing where it's fetching the icons from
Today
merge from main -> editor_hotbar_swap
Today
Don't render the last row of the last row of the main inventory when the 2nd hotbar is shown so it looks better when openinga and closing main inventory
Yesterday
Make the editor-only feature available for admins too - NOT FOR NORMAL PLAYERS - press Z (can rebind) to swap to a second hotbar - enable "drawsecondhotbar" to render the second hotbar above the first