userJake_Richcancel
branchrust_reboot/main/fix_explosive_insertscancel

5 Commits over 0 Days - ∞cph!

Yesterday
Add 180 PlayerExplosion damage to HV rocket (30 explosion + 150 blunt)
Yesterday
Convert PlayerExplosion damage -> Explosion damage when players are attacked - functions as "player specific explosion damage" while keeping normal explosion resistances of armor Scale PlayerExplosion damage to zero for all other entities (so PlayerExplosion doesn't anything other than players)
Yesterday
All ProtectionProperties get reserialized after adding new damage type
Yesterday
Add "PlayerExplosion" damage type
Yesterday
Add `setwornarmorslots` command to change the amount of armor insert slots your worn armor has - default to setting all worn items to max slots, can provide number after