branchrust_reboot/main/fix_explosive_insertscancel
5 Commits over 0 Days - ∞cph!
Add 180 PlayerExplosion damage to HV rocket (30 explosion + 150 blunt)
Convert PlayerExplosion damage -> Explosion damage when players are attacked
- functions as "player specific explosion damage" while keeping normal explosion resistances of armor
Scale PlayerExplosion damage to zero for all other entities (so PlayerExplosion doesn't anything other than players)
All ProtectionProperties get reserialized after adding new damage type
Add "PlayerExplosion" damage type
Add `setwornarmorslots` command to change the amount of armor insert slots your worn armor has
- default to setting all worn items to max slots, can provide number after