branchrust_reboot/main/fix_explosive_insertscancel

5 Commits over 0 Days - ∞cph!

Today
Add 180 PlayerExplosion damage to HV rocket (30 explosion + 150 blunt)
Today
Convert PlayerExplosion damage -> Explosion damage when players are attacked - functions as "player specific explosion damage" while keeping normal explosion resistances of armor Scale PlayerExplosion damage to zero for all other entities (so PlayerExplosion doesn't anything other than players)
Today
All ProtectionProperties get reserialized after adding new damage type
Today
Add "PlayerExplosion" damage type
Today
Add `setwornarmorslots` command to change the amount of armor insert slots your worn armor has - default to setting all worn items to max slots, can provide number after