userJake_Richcancel
branchrust_reboot/main/fix_terrain_texturing_alloccancel

3 Commits over 0 Days - ∞cph!

Today
Fix TerrainTexutring NativeArray changes having the incorrect types - when using managed arrays it will automatically convert to Color - when using NativeArray your type needs to match the texture pixel format
Today
merge from main -> fix_terrain_texture_alloc
Yesterday
Switch TerrainTexturing from managed array Color[] to NativeArray<Color> and use the temp allocator - reduces heap watermark being pushed up while loading map, though watermark is pushed higher by other parts of client loading still