branchrust_reboot/main/fix_terrain_texturing_alloccancel
3 Commits over 0 Days - ∞cph!
Fix TerrainTexutring NativeArray changes having the incorrect types
- when using managed arrays it will automatically convert to Color
- when using NativeArray your type needs to match the texture pixel format
merge from main -> fix_terrain_texture_alloc
Switch TerrainTexturing from managed array Color[] to NativeArray<Color> and use the temp allocator
- reduces heap watermark being pushed up while loading map, though watermark is pushed higher by other parts of client loading still