userJake_Richcancel
branchrust_reboot/main/global_networked_bases/2021cancel

49 Commits over 92 Days - 0.02cph!

1 Year Ago
Ensure MaterialBlocks are rebuilt after the cell allocator buffers are resized
1 Year Ago
Fix 2021 branch compile error
1 Year Ago
update global_networked_bases/2021
2 Years Ago
▌▊▇ ▄▉▇▇ ▄▇▇▍█▄ ▉▆▌▌ █▋ ▅▊▄ ▆█ ▋▉█▌▇▅▋ (▊▊▍█ ▅▌▄ ▌▍▊█ ▍▇▌▆▋▄ ▆▌ ▌▇▊▄▊ ▌█ ▌▇▄ ▍▉▊▅▊) ▆▋▄▄ `▅▍▋▉▌▉_▅▅▌▊█▋▇▉▉_▆█▄▊▇▊_▋▍▋▌` ▍ ▄▋▋▋▊█ ▊▄▄▌▄▋ ▋██▋▊▆▌ ▆▊ ▍▅▍▆▅ ▄▋██▄▄ ▊▌▉▇ ▇▄▄▍ `▄▆█▋▅▊▇▆▍` ▌ ▄▊▌▊▇▅ ▊▌▉██▍ ▉▊ ▋▄▄▍▍▅▇ ▉▆▌ ▅▇█ ▇▋▉▌▋▌▉▇ ▇▅ ▄█ ▇▊▉▉ ▉▉▅▊ ▌▍▅▉▇▇ (▋▉▉▇▍█ ▄▊▆▄▍▉▊▅▄▇ ▇▌▄█▉█▌▍ ▋▇▄▊▊ ▇▉▍██)
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Fix textures of instanced materials occasionally being blurry by requesting mipmap 0 manually
2 Years Ago
C# part of brick color fix wasn't commited
2 Years Ago
Fix brick skin having colored tints like container skin
2 Years Ago
Undo "CreatePrefab" debug changes accidently commited
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Fixed door placeholder being shown when leaving network range of door attached to tugboat / parented entity
2 Years Ago
Fixed instancing preprocess trying to convert monuments, throwing errors when monument prefabs are spawned
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Fix #iF UNITY_2021
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Split InstancedPrefabConverter into 2 classes Fix compile errors
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Fix multidraw convar so it's enabled by default Cache meshes so we don't copy the same one to the GPU multiple times Add memory usage of multidraw buffer
2 Years Ago
Fix shaders to make cliffs work with multidraw Set default mode of copying meshes via GPU (CPU mode has incorrect indicies for cliffs)
2 Years Ago
Fix compile error
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Ensure mesh is uploaded to the GPU before we copy it to our ComputeBuffer
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Merge gpu_copy_mesh -> global_networked_bases/2021
2 Years Ago
Codegen
2 Years Ago
Fix compile errors in 2021
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Merge from multidraw -> global_networked_bases/2021
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Define ComputeBuffer mode in seperate class Remove `BeginWrite()` and `EndWrite()` because it magically doesn't work and the one ComputeBuffer still using it is pretty small anyways
2 Years Ago
2021 compile fixes
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Added warning instead of error when calling BeginWrite twice Fixed typo and assigning IndirectArgs twice (instead of IndirectExtraArg)
2 Years Ago
Reimplement BeginWrite / EndWrite & 2021 compile errors fixed
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Fix 2021 to use BeginWrite() & EndWrite() on the two new ComputeBuffers (IndirectArgs & InstanceOffsets)
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
ComputeBuffer.BeginWrite will call warning if it is called twice before EndWrite is called
2 Years Ago
Use ComputeBuffer.BeginWrite() when in 2021, fallback to ComputeBuffer.SetData() in 2019 (mainly for the editor)
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Grab 2021 fixes