branchrust_reboot/main/global_networked_bases/2021cancel

49 Commits over 92 Days - 0.02cph!

1 Year Ago
Ensure MaterialBlocks are rebuilt after the cell allocator buffers are resized
1 Year Ago
Fix 2021 branch compile error
1 Year Ago
update global_networked_bases/2021
1 Year Ago
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1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Fix textures of instanced materials occasionally being blurry by requesting mipmap 0 manually
1 Year Ago
C# part of brick color fix wasn't commited
1 Year Ago
Fix brick skin having colored tints like container skin
1 Year Ago
Undo "CreatePrefab" debug changes accidently commited
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Fixed door placeholder being shown when leaving network range of door attached to tugboat / parented entity
1 Year Ago
Fixed instancing preprocess trying to convert monuments, throwing errors when monument prefabs are spawned
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Fix #iF UNITY_2021
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Split InstancedPrefabConverter into 2 classes Fix compile errors
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Fix multidraw convar so it's enabled by default Cache meshes so we don't copy the same one to the GPU multiple times Add memory usage of multidraw buffer
1 Year Ago
Fix shaders to make cliffs work with multidraw Set default mode of copying meshes via GPU (CPU mode has incorrect indicies for cliffs)
1 Year Ago
Fix compile error
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Ensure mesh is uploaded to the GPU before we copy it to our ComputeBuffer
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Merge gpu_copy_mesh -> global_networked_bases/2021
1 Year Ago
Codegen
1 Year Ago
Fix compile errors in 2021
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Merge from multidraw -> global_networked_bases/2021
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Define ComputeBuffer mode in seperate class Remove `BeginWrite()` and `EndWrite()` because it magically doesn't work and the one ComputeBuffer still using it is pretty small anyways
1 Year Ago
2021 compile fixes
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Added warning instead of error when calling BeginWrite twice Fixed typo and assigning IndirectArgs twice (instead of IndirectExtraArg)
1 Year Ago
Reimplement BeginWrite / EndWrite & 2021 compile errors fixed
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Fix 2021 to use BeginWrite() & EndWrite() on the two new ComputeBuffers (IndirectArgs & InstanceOffsets)
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
ComputeBuffer.BeginWrite will call warning if it is called twice before EndWrite is called
1 Year Ago
Use ComputeBuffer.BeginWrite() when in 2021, fallback to ComputeBuffer.SetData() in 2019 (mainly for the editor)
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Grab 2021 fixes