userJake_Richcancel
branchrust_reboot/main/global_networked_basescancel

377 Commits over 153 Days - 0.10cph!

10 Months Ago
Implement compacting array of meshes when expanding but it still sucks
10 Months Ago
Add "remove instancing" menu option to remove instanced rendering from prefabs Remove instanced rendering from TC (DeferredMeshDecal)
10 Months Ago
Fix instanced entities (wooden boxes) that only show inside network range not showing after server restart
10 Months Ago
Enable instancing for locker & TC
10 Months Ago
Network++ up to 2500 to avoid conflicts on aux2
10 Months Ago
Garage door uses normal rendering in network range
10 Months Ago
Implement disposing / cleanup of instanced rendering when leaving server ConVar.Mesh.quality will scale instanced rendering LODs too
10 Months Ago
Cleanup GlobalNetworkHandler
10 Months Ago
Fix blue deploy guide not showing for instanced prefabs Assign the runtime created MeshRenderConfig to InstancedMeshFilter so we can grab it from the PrefabAttribute
10 Months Ago
Manually set "globalBuildingBlock" for all building block prefabs
10 Months Ago
Remove magic "is BuildingBlock"
10 Months Ago
Convert sleeping bag and bed
10 Months Ago
Change `global_rendering` convar into a command line argument `--use-normal-rendering` Block planter box material changing behind `-use-normal-rendering` instead of the runtime toggle of instanced rendering
10 Months Ago
Fix minimum distance for first LOD in RendererLOD being 1m allowing you to see through walls when close up (set to 0m for instanced rendering)
10 Months Ago
Converted conditional model prefabs
10 Months Ago
Fix prefab converter missing conditional models for building blocks (mainly foundation walls)
10 Months Ago
Furnace lit material
10 Months Ago
Fix ConstructionPlaceholder renderers not being removed
10 Months Ago
Remove EmissionToggle component on instanced prefabs Prevent PlanterBox from trying to update material when instanced
10 Months Ago
Re-convert cliffs as InstancedMeshFilter was missing from RendererLOD for some reason
10 Months Ago
Fix formatting of debug of renderers
10 Months Ago
Fix PrefabPreProcess using Cast<> instead of OfType<> Add debug command to print all renderers and number of meshes they are rendering
10 Months Ago
Client & Server compile fixes
10 Months Ago
Fixed so doors (and other placeholder entities) will always show default skin outside of network range Massively simplify render component stripping for instanced prefabs Revert MaterialReplacement so it still adds to prefabs & strips them out right after for instanced prefabs
10 Months Ago
Prefabs updated after removing field
10 Months Ago
Remove "HideInsideNetworkRange" field
10 Months Ago
Move "HideInsideNetworkRange" from individual `InstancedMeshFilter` to `InstancedEntityComponent` Move code to only show instanced rendering outside network range from `PrefabScheduler` to `EntityScheduler`
10 Months Ago
Workshop skins work (but a hacky way)
10 Months Ago
Prevent MaterialReplacement from being added in PrefabPreProcess if InstancedMeshFilter is attached Start with to handle workshop skins
10 Months Ago
Convert rug, landmind & floor spikes
10 Months Ago
Right click option will handle multiple selected prefabs
10 Months Ago
Convert garage door manually with an instanced placeholder mesh (since it's a SkinnedMeshRenderer)
10 Months Ago
Manually convert doors and mark as "normal rendering in network range"
10 Months Ago
Can now right click individual prefabs and convert them with the right click context menu Add method to de-convert prefabs from instanced rendering (mainly used to redo conversion from scratch) Fix MeshRenderers being stripped when entity needs to use normal rendering within network range
10 Months Ago
Don't run OnPreCull unless in playmode (errors)
10 Months Ago
One inverted bool convar = hour of debugging
10 Months Ago
Manually convert doors
10 Months Ago
Convert some building prefabs & mats
10 Months Ago
Fix prefab converter, add option for some building prefabs
10 Months Ago
Cherry pick 84602 (BeginWrite called twice)
10 Months Ago
Cleanup
10 Months Ago
Convert sam site bottom to RendererLOD Update sam site prefab with new InstancedMeshFilter
10 Months Ago
Fix entity update being recieved before global network update
10 Months Ago
Cleanup
10 Months Ago
Merge from main -> global_networked_bases
10 Months Ago
Fix entity configs not being added & windmill prefab updated
10 Months Ago
Prefabs being migrated to new format in a separate commit
10 Months Ago
Change `InstancedMeshFilter` from List<Renderer> to single Renderer each and have multiple components Refactor existing code to work the new component data layout
10 Months Ago
Another code fix
10 Months Ago
Code fixes of converter