branchrust_reboot/main/global_networked_basescancel

398 Commits over 153 Days - 0.11cph!

9 Months Ago
Force disable GNB because of issues with mirrors
9 Months Ago
merge from main -> gnb
10 Months Ago
Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
10 Months Ago
merge from main -> globl_networked_bases
10 Months Ago
Cherrypick 88308 and 88309 (MaterialPropertyBlock not rebuilding after resize)
10 Months Ago
Command to manually expand render buffers
10 Months Ago
merge from main -> global_networked_bases
10 Months Ago
Send global update the next frame (to account for parenting after the entity is spawned)
10 Months Ago
Merge from main -> global_networked_bases
11 Months Ago
merge from main -> global_networked_bases
11 Months Ago
Reset index of trianglebuffer & indexbuffer when creating geometry buffer
11 Months Ago
Fix SLOD of standard cliff material as well
11 Months Ago
Change arid cliff lowest quality LOD from `Standard` -> `Rust/Standard` shader
11 Months Ago
Cleanup
11 Months Ago
Fix global networking using excessive amounts of bandwidth
11 Months Ago
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11 Months Ago
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11 Months Ago
Enable emmisive on root combiner & branch lights
11 Months Ago
Fix upgrade gibs & destroy gibs for shipping container being rainbow colored
11 Months Ago
Merge from main -> global_networked_bases
11 Months Ago
Disable RendererBatch component on all container skin prefabs
11 Months Ago
Tool to disable render batching for container skin
11 Months Ago
Merge from main -> global_networked_bases
11 Months Ago
Remove LOD2 from stone wall frame
11 Months Ago
Don't render submeshes without a material (used to use the last material) Fixes ramps having texture atlas at lower LOD
11 Months Ago
Fix wood ramp using Standard material instead of Rust/Standard
11 Months Ago
Move back to manually requesting mipmap of textures from materials (ShaderUtil is editor only) Add detail layer textures
11 Months Ago
#CLIENT out material changes
11 Months Ago
Change stone wall frame shadow material to shadow material Add tool to list all prefabs with incorrect shadow material
11 Months Ago
Move MaterialCache to a separate .cs file Request the highest mipmap every single texture attached to a material (to handle both standard and blend shaders)
11 Months Ago
Set multidraw convar enabled by default (regardless of unity version to fix default value) Add bool `IsMultidrawEnabled` and return false in 2019
11 Months Ago
Remove reflection probe from triangle container floor (making it look like stone)
11 Months Ago
Remove instancing from sandbag & stone barricades (they have skins) and from industrial combiner & splitter (left over from prototype)
11 Months Ago
Cherrypick 86942 (fix to enable multidraw by default in 2021)
11 Months Ago
Region out texture streaming fix in 2019
11 Months Ago
Cherrypick 87152 (texture streaming fix)
11 Months Ago
Cherrypick 87113 & 87147 (brick colored fix)
11 Months Ago
Re-enable emissive on IO light material
11 Months Ago
Cherrypick 87094 (createprefab debug revert)
11 Months Ago
merge from main -> global_networked_bases
11 Months Ago
Cherrypick 87085 & 87088 (preprocess ignore monuments & tugboat door placeholder)
11 Months Ago
Cherrypick 87026 (--normal-rendering order change)
11 Months Ago
Merge from main -> global_networked_bases
11 Months Ago
Increase scale of "highlight" effect so it doesn't clip into the mesh
11 Months Ago
Disable instancing when upgrade gibs effect is happening
11 Months Ago
Only send global updates to clients with instanced rendering enabled to ensure server performance is ok Add `limit_global_update_broadcast` convar to control above behavior
11 Months Ago
Ensure everything is disabled when `--normal-rendering` is set
11 Months Ago
Codegen
11 Months Ago
Add `global_network_debug` convar to control printing "took X time to send trees / global updates to player"
11 Months Ago
Merge color_overrides -> global_networked_bases