branchrust_reboot/main/hackweek_airshipscancel
                         
                     
             
         
     
    
        
24 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                Make balloon engines have different levels of fires
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark more LOD as dynamic so they update while moving
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set switch LOD to dynamic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add seperate gameobject with rigidbody, apply forces to that and copy position back over
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable render batching convar & noclip protection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix building manager getting cleared in CLIENT + SERVER mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Basic manual force calculations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix prop_engine based on windmill prefab, fix engine power not being networked to client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add electric airship engine (aka mini windmill)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only run fixedupdate on server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make the airship rigidbody kinematic and control with scripts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add entities to airship as they are built
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change more building blocks to convex colliders / primitives rather than at runtime due to building blocks refreshing their skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                render batching finally disables, add trigger parent to airship
 
                
                
                
                
                
             
         
        
            
            
            
                
                Defer disable render batching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convert more prefabs to convex colliders even though they are box looking mesh colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                1 second delay before converting base into airship rather than do it properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Give balloon engine some starting hp
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched stone floor frame to 4 box colliders to prevent unity complaining about non-convex colliders moving
 
                
                
                
                
                
             
         
        
            
            
            
                
                Create airship entity when a balloon is added to a base
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable render batching for building blocks on airships & rearrange folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update manifest & add building blocked volume to balloon engine
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add balloon engine
Ability to build floors on the bottom of walls
Ability to build walls on the bottom of floors
 
                
                
                
                
                
                    
    
        
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