branchrust_reboot/main/hackweek_airshipscancel

24 Commits over 0 Days - ∞cph!

2 Years Ago
Make balloon engines have different levels of fires
2 Years Ago
Mark more LOD as dynamic so they update while moving
2 Years Ago
Set switch LOD to dynamic
2 Years Ago
Add seperate gameobject with rigidbody, apply forces to that and copy position back over
2 Years Ago
Disable render batching convar & noclip protection
2 Years Ago
Fix building manager getting cleared in CLIENT + SERVER mode
2 Years Ago
Basic manual force calculations
2 Years Ago
Fix prop_engine based on windmill prefab, fix engine power not being networked to client
2 Years Ago
Add electric airship engine (aka mini windmill)
2 Years Ago
Only run fixedupdate on server
2 Years Ago
Make the airship rigidbody kinematic and control with scripts
2 Years Ago
Add entities to airship as they are built
2 Years Ago
Change more building blocks to convex colliders / primitives rather than at runtime due to building blocks refreshing their skins
2 Years Ago
render batching finally disables, add trigger parent to airship
2 Years Ago
Defer disable render batching
2 Years Ago
Convert more prefabs to convex colliders even though they are box looking mesh colliders
2 Years Ago
1 second delay before converting base into airship rather than do it properly
2 Years Ago
Give balloon engine some starting hp
2 Years Ago
Switched stone floor frame to 4 box colliders to prevent unity complaining about non-convex colliders moving
2 Years Ago
Create airship entity when a balloon is added to a base
2 Years Ago
Disable render batching for building blocks on airships & rearrange folders
2 Years Ago
Update manifest & add building blocked volume to balloon engine
2 Years Ago
Fix balloon engine item
2 Years Ago
Add balloon engine Ability to build floors on the bottom of walls Ability to build walls on the bottom of floors