branchrust_reboot/main/hackweek_combat_playgroundcancel
24 Commits over 0 Days - ∞cph!
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments
Add `barricades_decay_override` convar to set forced decay time of barricades
Default to sending replicated convar to server instead of telling me I can't run it clientside
Add replicated convars to scale player movement speed clientside
- movement_speed
- sprint_speed
- jump_height
- fall_damage_threshold
Allow grenades & explosives to be modded
Visual studio automatically adding incorrect using statements
Loadouts now save ammo count of weapons
Fix bunch of CLIENT & SERVER compilation errors
Add commands to add spawnpoints to the server at runtime & load different spawn points
Allow server to specify a default loadout with `defaultServerLoadout`
Allow server to overwrite start HP with `spawn_hp_override`
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
Add convars to scale damage by region (head, torso, legs)
"Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
Expose changing damage of weapons & armor protection values
Add ability to search entity & item names
Fix recoil properties not being modified
Expose recoil values for weapons
Add `mod_ents` command to search for entity shortnames
Exposing more things & lots of cleanup + organizing code
Serialize AnimationCurve as protobuf
Expose BaseProjectile fields too
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server
Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime