userJake_Richcancel
branchrust_reboot/main/hackweek_combat_playgroundcancel

24 Commits over 0 Days - ∞cph!

7 Months Ago
Network++
7 Months Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
7 Months Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
7 Months Ago
Network++
7 Months Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
7 Months Ago
Protocol++
7 Months Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
7 Months Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
7 Months Ago
Allow grenades & explosives to be modded
7 Months Ago
Visual studio automatically adding incorrect using statements
7 Months Ago
Loadouts now save ammo count of weapons
7 Months Ago
Fix bunch of CLIENT & SERVER compilation errors
7 Months Ago
Fix Save() and Load()
7 Months Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
7 Months Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
7 Months Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
7 Months Ago
Codegen
7 Months Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
7 Months Ago
Expose changing damage of weapons & armor protection values Add ability to search entity & item names
7 Months Ago
Fix recoil properties not being modified
7 Months Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
7 Months Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
7 Months Ago
Expose BaseProjectile fields too
7 Months Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime