branchrust_reboot/main/hackweek_combat_playgroundcancel

24 Commits over 0 Days - ∞cph!

9 Days Ago
Network++
9 Days Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
9 Days Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
9 Days Ago
Network++
9 Days Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
10 Days Ago
Protocol++
10 Days Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
10 Days Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
10 Days Ago
Allow grenades & explosives to be modded
10 Days Ago
Visual studio automatically adding incorrect using statements
10 Days Ago
Loadouts now save ammo count of weapons
10 Days Ago
Fix bunch of CLIENT & SERVER compilation errors
10 Days Ago
Fix Save() and Load()
10 Days Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
11 Days Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
12 Days Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
12 Days Ago
Codegen
12 Days Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
12 Days Ago
Expose changing damage of weapons & armor protection values Add ability to search entity & item names
13 Days Ago
Fix recoil properties not being modified
13 Days Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
13 Days Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
13 Days Ago
Expose BaseProjectile fields too
13 Days Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime