userJake_Richcancel
branchrust_reboot/main/mortar_prototypecancel

27 Commits over 59 Days - 0.02cph!

4 Months Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
4 Months Ago
Add mortar3 (cannon based mortar)
4 Months Ago
Add to manifest
4 Months Ago
Fix prefab id
4 Months Ago
Update manifest
4 Months Ago
Create new version of the mortar prefab based on ballista
4 Months Ago
Rename mortar.entity -> mortar2.entity
4 Months Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
4 Months Ago
Fix HasFlags()
4 Months Ago
Codegen
4 Months Ago
Fix GetActiveItem() after merge
4 Months Ago
merge from mortar -> mortar_prototype
4 Months Ago
merge from main -> mortar_prototype
6 Months Ago
Fix the mortar facing backwards when placing (even though ti's a placeholder model)
6 Months Ago
Make the placeholder item icon for a mortar shell more distinct because a blue rocket is terrible
6 Months Ago
Switch the adjustment tool from hammer -> pipe tool because holding E to pickup prevents the radial menu from opening
6 Months Ago
Add per-player cooldown so you can't alternate mortars to fire faster than intended - set cooldown on both players & mortars - use prediction to set the cooldown on the client after firing the mortar so the UI for "Fire" doesn't flicker before the network update is sent
6 Months Ago
Make "Fire" take 2.5 seconds - shorten cooldown from 4 -> 2 seconds to compensate - using the progress bar to imagine some kind of loading shell animation and then the mortar would have a short cooldown after shooting before you can load the next one Keep setting up prefab - enable repair - set max health - reduce placement angle from 45 degrees to 15 degrees (since it's currently based on large box placement)
6 Months Ago
Codegen
6 Months Ago
merge from main -> mortar_prototype
6 Months Ago
More progress
6 Months Ago
More work
6 Months Ago
Make GetActiveItem() work on both client and server
6 Months Ago
More stuff
6 Months Ago
Codegen
6 Months Ago
Update manifest (mortar related stuff only)
6 Months Ago
Initial work