branchrust_reboot/main/mortar_prototypecancel

100 Commits over 90 Days - 0.05cph!

1 Hour Ago
Remove previousLegAnimatorState tracking, apparently I added that for nothing
1 Hour Ago
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1 Hour Ago
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Today
merge from main
Today
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
4 Days Ago
subtract, these changes were supposed to go on a sub branch :facepalm:
4 Days Ago
Implement blending between 3 load anims based on angle, remove pitch/IK blend curves until its stable, abstract creating/releasing reload handles
5 Days Ago
Add a twist relax slider for hand IK
5 Days Ago
Add offset to left hand IK
5 Days Ago
Updated mortar animation clip naming and added 3 reloads at different heights
6 Days Ago
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
6 Days Ago
Add angle error phrase for when the mortar isn't placed on flatground
6 Days Ago
Update mortar icon
6 Days Ago
Update icon generator manifest
6 Days Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
6 Days Ago
Fix inconsistent mortar mounting on terrain
6 Days Ago
Fix compile error
6 Days Ago
Fix client predicted reloads not stopping on mortars
6 Days Ago
Fix crash when shooting mortar :facepalm:
6 Days Ago
Swapped out cannon gibs for mortar
6 Days Ago
Picking up mortar gives back mortar.item instead of cannon.item
7 Days Ago
updated mortar animation idle pose
7 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
7 Days Ago
Lower mortar deploy angle check to only allow placement on flat ground
7 Days Ago
Add mortar deployment guide prefab
7 Days Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
7 Days Ago
Regenerate protobuf serializers
7 Days Ago
merge from main
7 Days Ago
Add blending between aimdir pitch and reload animation.
7 Days Ago
Fix mortar controller transitions not having any conditions
7 Days Ago
Setup fire effect properly, add effect recycle to muzzle fire fx
7 Days Ago
Animate mortar during loading, disable the animator outside of loading.
8 Days Ago
Mortar export updates
8 Days Ago
Switch mortar firing button from reload to primary fire.
8 Days Ago
Mortar animator update and anim exports
8 Days Ago
Updated joint hierarchy for mortar
8 Days Ago
Remove entity mod from mortar shells
8 Days Ago
Update manifest
8 Days Ago
Delete old placeholder mortar entities
8 Days Ago
Mortar IK ref points updated and anims exported
8 Days Ago
Updating mortar rig with hand IK targets
9 Days Ago
Mortar explosion. HDR tweak on explosion small for tonemap tweak.
9 Days Ago
Fixed loop issue on small explosion.
9 Days Ago
Attack prefab setup. Embedded on deployed like the cannon atm.
9 Days Ago
More tuning. Backup.
9 Days Ago
Mortar WIP.
10 Days Ago
FX stuff
11 Days Ago
Add mortar recoil and target distance randomness.
11 Days Ago
Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.
11 Days Ago
Fix invisible colliders on mortar, fix mount trigger,