branchrust_reboot/main/mortar_prototypecancel

117 Commits over 90 Days - 0.05cph!

2 Hours Ago
Mortar anim updates, IK hand fix and viewmodel camera animations
5 Hours Ago
Fix mortar compile error
Today
Fix occlusion popping on mortar, add condition loss on shot
Today
merge from main
Today
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
Today
Mortar UI
Yesterday
Fix VM camera animations on mortar
Yesterday
renamed mortar materials to match new naming conventions
Yesterday
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
Yesterday
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
Yesterday
Mortar animation polish and clip updates
Yesterday
update from main
5 Days Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
5 Days Ago
Swap sweep animations to the non-temp versions
5 Days Ago
merge back load animation blending
6 Days Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
7 Days Ago
- Fixed mortar UI not scaling with wide screens - Removed mounted protection from mortars - Fix mortar shells LOD culling - Space out sockets to fix handle hanging off edges + being able to shoot through walls. - Play other fire impact vfx - Fix mortar handle clipping into ground (because it length is now controlled by the animator)
7 Days Ago
Remove previousLegAnimatorState tracking, apparently I added that for nothing
7 Days Ago
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7 Days Ago
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8 Days Ago
merge from main
8 Days Ago
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
11 Days Ago
subtract, these changes were supposed to go on a sub branch :facepalm:
11 Days Ago
Implement blending between 3 load anims based on angle, remove pitch/IK blend curves until its stable, abstract creating/releasing reload handles
12 Days Ago
Add a twist relax slider for hand IK
12 Days Ago
Add offset to left hand IK
12 Days Ago
Updated mortar animation clip naming and added 3 reloads at different heights
13 Days Ago
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
13 Days Ago
Add angle error phrase for when the mortar isn't placed on flatground
13 Days Ago
Update mortar icon
13 Days Ago
Update icon generator manifest
13 Days Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
13 Days Ago
Fix inconsistent mortar mounting on terrain
13 Days Ago
Fix compile error
13 Days Ago
Fix client predicted reloads not stopping on mortars
13 Days Ago
Fix crash when shooting mortar :facepalm:
13 Days Ago
Swapped out cannon gibs for mortar
13 Days Ago
Picking up mortar gives back mortar.item instead of cannon.item
14 Days Ago
updated mortar animation idle pose
14 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
14 Days Ago
Lower mortar deploy angle check to only allow placement on flat ground
14 Days Ago
Add mortar deployment guide prefab
14 Days Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
14 Days Ago
Regenerate protobuf serializers
14 Days Ago
merge from main
15 Days Ago
Add blending between aimdir pitch and reload animation.
15 Days Ago
Fix mortar controller transitions not having any conditions
15 Days Ago
Setup fire effect properly, add effect recycle to muzzle fire fx
15 Days Ago
Animate mortar during loading, disable the animator outside of loading.
15 Days Ago
Mortar export updates