branchrust_reboot/main/mortar_prototypecancel

195 Commits over 120 Days - 0.07cph!

53 Days Ago
Mortar animation updates
59 Days Ago
update from main
59 Days Ago
Mortar animation update
59 Days Ago
Mortar animation update to use the player update content
2 Months Ago
merge from main
2 Months Ago
Improve mortar uneven ground placement error
2 Months Ago
merge from main
2 Months Ago
Fix animation handles not being freed on mortars/cannons in demos
2 Months Ago
Fix mortar animation handles not getting disposed of properly in demos
2 Months Ago
merge from main
2 Months Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
2 Months Ago
update from main
2 Months Ago
merge from main
2 Months Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
2 Months Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around
2 Months Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
2 Months Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
2 Months Ago
subtract pickup changes
2 Months Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
2 Months Ago
Fix playable NREs when a player dies on mortars
2 Months Ago
remove default value on recoil pitch duration
2 Months Ago
server compil;e fix
2 Months Ago
mortar flight sound tweaks frag/he mortar explosion variations
2 Months Ago
Fix mortar first person arms disappearing sometimes
2 Months Ago
Fix HE color in mortar UI
2 Months Ago
Fix duplicate internal IDs on the new mortar animations
2 Months Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
2 Months Ago
update export with fix's to IK positions
2 Months Ago
Adding extra mortar anim for sweep and reload attack at 00
2 Months Ago
mortar projectile flight sound implementation
2 Months Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
2 Months Ago
merge from main
2 Months Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
3 Months Ago
Fix look rotation spam when in network range of a freshly placed mortar
3 Months Ago
Add model component to mortar, should stop scaled impact effects
3 Months Ago
missing .meta files that didnt show up
3 Months Ago
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
3 Months Ago
merge from main
3 Months Ago
undo 150488
3 Months Ago
Added degree indicator
3 Months Ago
Added vehicle damage to the fragmentation mortar shell (50 to match the F1 grenade)
3 Months Ago
Improved HUD contrast. Removed the old disabled UI from the prefab.
3 Months Ago
Improve mortar deployment around players
3 Months Ago
Flipped hte UI numbers to align with the min max flip. Removed debug gizmos from impacts. Minor polish.
3 Months Ago
Mortar animator blend values updated
Rin
3 Months Ago
Updated Mortar and ammo descriptions Fragmenation Mortar shell Radius 3.8m > 6m HE Mortar Shell Radius 3.8m > 4.5m Explosive damage 45 > 60
Rin
3 Months Ago
merge from main
Rin
3 Months Ago
Restrict Mortar from primitive
3 Months Ago
mortar sounds
3 Months Ago
Drive motion time on mortars with the reload parameter (idk how this got removed), remove transition time between reload->fire