branchrust_reboot/main/mortar_prototypecancel
117 Commits over 90 Days - 0.05cph!
Mortar anim updates, IK hand fix and viewmodel camera animations
Fix occlusion popping on mortar, add condition loss on shot
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
Fix VM camera animations on mortar
renamed mortar materials to match new naming conventions
mortar updates to the guide mesh. Lods no longer display.
update to gibs are now the right size and orientation.
update mortar and basic ammo icons and reconnect in item prefab.
updated manifest
Mortar animation polish and clip updates
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
Swap sweep animations to the non-temp versions
merge back load animation blending
Add generic info panel to inventory, add mortar's range info using the generic panel.
- Fixed mortar UI not scaling with wide screens
- Removed mounted protection from mortars
- Fix mortar shells LOD culling
- Space out sockets to fix handle hanging off edges + being able to shoot through walls.
- Play other fire impact vfx
- Fix mortar handle clipping into ground (because it length is now controlled by the animator)
Remove previousLegAnimatorState tracking, apparently I added that for nothing
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Add mortar pitch display, refactor generic overlay to allow for appending prefabs
subtract, these changes were supposed to go on a sub branch :facepalm:
Implement blending between 3 load anims based on angle, remove pitch/IK blend curves until its stable, abstract creating/releasing reload handles
Add a twist relax slider for hand IK
Add offset to left hand IK
Updated mortar animation clip naming and added 3 reloads at different heights
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
Add angle error phrase for when the mortar isn't placed on flatground
Update icon generator manifest
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
Fix inconsistent mortar mounting on terrain
Fix client predicted reloads not stopping on mortars
Fix crash when shooting mortar :facepalm:
Swapped out cannon gibs for mortar
Picking up mortar gives back mortar.item instead of cannon.item
updated mortar animation idle pose
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
Lower mortar deploy angle check to only allow placement on flat ground
Add mortar deployment guide prefab
Fix mortar deployment NRE, fix socket mods using the wrong layers
Regenerate protobuf serializers
Add blending between aimdir pitch and reload animation.
Fix mortar controller transitions not having any conditions
Setup fire effect properly, add effect recycle to muzzle fire fx
Animate mortar during loading, disable the animator outside of loading.