branchrust_reboot/main/mortar_prototypecancel
100 Commits over 90 Days - 0.05cph!
Remove previousLegAnimatorState tracking, apparently I added that for nothing
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Add mortar pitch display, refactor generic overlay to allow for appending prefabs
subtract, these changes were supposed to go on a sub branch :facepalm:
Implement blending between 3 load anims based on angle, remove pitch/IK blend curves until its stable, abstract creating/releasing reload handles
Add a twist relax slider for hand IK
Add offset to left hand IK
Updated mortar animation clip naming and added 3 reloads at different heights
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
Add angle error phrase for when the mortar isn't placed on flatground
Update icon generator manifest
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
Fix inconsistent mortar mounting on terrain
Fix client predicted reloads not stopping on mortars
Fix crash when shooting mortar :facepalm:
Swapped out cannon gibs for mortar
Picking up mortar gives back mortar.item instead of cannon.item
updated mortar animation idle pose
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
Lower mortar deploy angle check to only allow placement on flat ground
Add mortar deployment guide prefab
Fix mortar deployment NRE, fix socket mods using the wrong layers
Regenerate protobuf serializers
Add blending between aimdir pitch and reload animation.
Fix mortar controller transitions not having any conditions
Setup fire effect properly, add effect recycle to muzzle fire fx
Animate mortar during loading, disable the animator outside of loading.
Switch mortar firing button from reload to primary fire.
Mortar animator update and anim exports
Updated joint hierarchy for mortar
Remove entity mod from mortar shells
Delete old placeholder mortar entities
Mortar IK ref points updated and anims exported
Updating mortar rig with hand IK targets
Mortar explosion.
HDR tweak on explosion small for tonemap tweak.
Fixed loop issue on small explosion.
Attack prefab setup. Embedded on deployed like the cannon atm.
Add mortar recoil and target distance randomness.
Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.
Fix invisible colliders on mortar, fix mount trigger,