branchrust_reboot/main/mortar_prototypecancel

198 Commits over 120 Days - 0.07cph!

5 Days Ago
Improve mortar uneven ground placement error
5 Days Ago
merge from main
6 Days Ago
Fix animation handles not being freed on mortars/cannons in demos
7 Days Ago
Fix mortar animation handles not getting disposed of properly in demos
8 Days Ago
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8 Days Ago
merge from main
11 Days Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
11 Days Ago
update from main
12 Days Ago
merge from main
12 Days Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
12 Days Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around
12 Days Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
13 Days Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
13 Days Ago
subtract pickup changes
13 Days Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
13 Days Ago
Fix playable NREs when a player dies on mortars
13 Days Ago
remove default value on recoil pitch duration
14 Days Ago
server compil;e fix
14 Days Ago
mortar flight sound tweaks frag/he mortar explosion variations
14 Days Ago
Fix mortar first person arms disappearing sometimes
14 Days Ago
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14 Days Ago
Fix HE color in mortar UI
14 Days Ago
Fix duplicate internal IDs on the new mortar animations
14 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
14 Days Ago
update export with fix's to IK positions
14 Days Ago
Adding extra mortar anim for sweep and reload attack at 00
14 Days Ago
mortar projectile flight sound implementation
14 Days Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
14 Days Ago
merge from main
14 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
14 Days Ago
Fix look rotation spam when in network range of a freshly placed mortar
14 Days Ago
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14 Days Ago
Add model component to mortar, should stop scaled impact effects
15 Days Ago
missing .meta files that didnt show up
15 Days Ago
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
15 Days Ago
merge from main
18 Days Ago
undo 150488
18 Days Ago
Added degree indicator
18 Days Ago
Added vehicle damage to the fragmentation mortar shell (50 to match the F1 grenade)
18 Days Ago
Improved HUD contrast. Removed the old disabled UI from the prefab.
18 Days Ago
Improve mortar deployment around players
18 Days Ago
Flipped hte UI numbers to align with the min max flip. Removed debug gizmos from impacts. Minor polish.
18 Days Ago
Mortar animator blend values updated
Rin
18 Days Ago
Updated Mortar and ammo descriptions Fragmenation Mortar shell Radius 3.8m > 6m HE Mortar Shell Radius 3.8m > 4.5m Explosive damage 45 > 60
Rin
18 Days Ago
merge from main
Rin
19 Days Ago
Restrict Mortar from primitive
19 Days Ago
mortar sounds
19 Days Ago
Drive motion time on mortars with the reload parameter (idk how this got removed), remove transition time between reload->fire
19 Days Ago
Set pitch parameter on mortar blend trees, fix mortar controller not transitioning between states, fix mortar reload being slower than it's animation.
19 Days Ago
Add anchors to generic overlay, attach mortar display to center anchor + some offset.