userJake_Richcancel
branchrust_reboot/main/naval_updatecancel

28 Commits over 92 Days - 0.01cph!

7 Days Ago
merge from force_scene_deep_sea -> naval_update
33 Days Ago
merge from fix_portal_clamping -> naval_update
35 Days Ago
merge from extra_tutorial_safety -> naval_update
35 Days Ago
merge from fix_impostors_not_deleting -> naval_update
36 Days Ago
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
36 Days Ago
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
36 Days Ago
merge from fix_deep_sea_wipe -> naval_update
36 Days Ago
merge from fix_boat_paste -> naval_update
36 Days Ago
Increase deep sea terrain distance from 600m -> 750m
39 Days Ago
merge from deep_sea_repel -> naval_update
40 Days Ago
Fix compile error that didn't merge from main
40 Days Ago
merge from fix_rhib_teleport -> naval_update
40 Days Ago
merge from fix_rhib_teleport -> navaL_update
40 Days Ago
merge from main -> naval_update
40 Days Ago
merge from main -> naval_update
40 Days Ago
merge from fix_tree_impostors -> naval_update
40 Days Ago
merge from fix_steam_init_analytics -> naval_update
40 Days Ago
merge from fix_deep_sea_portal_far -> naval_update
41 Days Ago
merge from fix_deep_sea_network_layer -> naval_update
42 Days Ago
merge from fix_ghost_ship_parenting -> naval_update
49 Days Ago
merge from fix_boat_drift -> naval_update
53 Days Ago
merge from fix_non_harvestable_trees -> naval_update
56 Days Ago
merge from copy_paste_boats -> naval_update
2 Months Ago
merge from main -> naval_update
3 Months Ago
merge from main -> naval_update
3 Months Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
3 Months Ago
merge from deep_sea -> naval_update
3 Months Ago
merge from main -> naval_update