branchrust_reboot/main/naval_updatecancel
27 Commits over 61 Days - 0.02cph!
merge from fix_portal_clamping -> naval_update
merge from extra_tutorial_safety -> naval_update
merge from fix_impostors_not_deleting -> naval_update
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
merge from fix_deep_sea_wipe -> naval_update
merge from fix_boat_paste -> naval_update
Increase deep sea terrain distance from 600m -> 750m
merge from deep_sea_repel -> naval_update
Fix compile error that didn't merge from main
merge from fix_rhib_teleport -> naval_update
merge from fix_rhib_teleport -> navaL_update
merge from main -> naval_update
merge from main -> naval_update
merge from fix_tree_impostors -> naval_update
merge from fix_steam_init_analytics -> naval_update
merge from fix_deep_sea_portal_far -> naval_update
merge from fix_deep_sea_network_layer -> naval_update
merge from fix_ghost_ship_parenting -> naval_update
merge from fix_boat_drift -> naval_update
merge from fix_non_harvestable_trees -> naval_update
merge from copy_paste_boats -> naval_update
merge from main -> naval_update
merge from main -> naval_update
merge from main -> naval_update
- stomped mannequin material changes on naval_update branch
merge from deep_sea -> naval_update
merge from main -> naval_update