userJake_Richcancel
branchrust_reboot/main/naval_update/deep_seacancel

35 Commits over 61 Days - 0.02cph!

10 Months Ago
merge from naval_update -> deep_sea
10 Months Ago
merge from ghost_ship_parenting -> deep_sea
10 Months Ago
Add component to floating city prefab and deep sea island prefab
10 Months Ago
Switch from unparenting every entity spawned in the deep sea to using a EntityParentSettings component to ocnfigure detaching children after spawn & skipping running DisableInternalCollisions() - using separate component so we avoid reserializing every entity prefab for now
10 Months Ago
Add floating city to "Scenes/Monuments/" menu in editor
10 Months Ago
merge from disable_island_parenting -> deep_sea
10 Months Ago
merge from naval_update -> deep_sea
10 Months Ago
Fix compile errors
10 Months Ago
merge from climate -> deep_sea
10 Months Ago
merge from naval_update -> deep_sea
11 Months Ago
merge from naval_update -> deep_sea
11 Months Ago
merge from deep_sea/networking -> deep_sea
11 Months Ago
merge from deep_sea/portals -> deep_sea
11 Months Ago
merge from naval_update -> deep_sea
11 Months Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
11 Months Ago
merge from deep_sea/portals -> deep_sea
11 Months Ago
merge from deep_sea/portals -> deep_sea
11 Months Ago
Include all the other prefabs updated when generating manifest
11 Months Ago
Update manifest
11 Months Ago
Fix compile errors
11 Months Ago
Update protobuf
11 Months Ago
Commit AK FBX that keeps being reserialized
11 Months Ago
merge from deep_sea/portals -> deep_sea
11 Months Ago
Codegen
11 Months Ago
merge from naval_update -> the correct `naval_update/deep_sea` branch
11 Months Ago
Commit .meta files for floating walkways too
11 Months Ago
Delete `private.0.meta` file that keeps popping up in plastic
11 Months Ago
Show name of prefab inside `FindPrefab` profiler scope - inside `LoadFromResources` and `PrefabPreProcess.Process` scopes so we can see what entities are specifically taking time to initialize when loading (in craggy)
11 Months Ago
Regenerate "ResetStaticFields" for DeepSeaManager
11 Months Ago
Allow binoculars to show distances >1000m (only for admins) so we can measure distances easier
11 Months Ago
Compile fix
11 Months Ago
merge from deep_sea/collider_debug -> deep_sea
11 Months Ago
merge from deep_sea/networking -> deep_sea
11 Months Ago
merge from deep_sea/spawn_command -> deep_sea
11 Months Ago
make deep_sea branch a sub-branch of the naval update