userJake_Richcancel
branchrust_reboot/main/naval_update/deep_seacancel

35 Commits over 61 Days - 0.02cph!

16 Days Ago
merge from naval_update -> deep_sea
23 Days Ago
merge from ghost_ship_parenting -> deep_sea
24 Days Ago
Add component to floating city prefab and deep sea island prefab
24 Days Ago
Switch from unparenting every entity spawned in the deep sea to using a EntityParentSettings component to ocnfigure detaching children after spawn & skipping running DisableInternalCollisions() - using separate component so we avoid reserializing every entity prefab for now
24 Days Ago
Add floating city to "Scenes/Monuments/" menu in editor
24 Days Ago
merge from disable_island_parenting -> deep_sea
36 Days Ago
merge from naval_update -> deep_sea
41 Days Ago
Fix compile errors
41 Days Ago
merge from climate -> deep_sea
44 Days Ago
merge from naval_update -> deep_sea
48 Days Ago
merge from naval_update -> deep_sea
55 Days Ago
merge from deep_sea/networking -> deep_sea
57 Days Ago
merge from deep_sea/portals -> deep_sea
58 Days Ago
merge from naval_update -> deep_sea
58 Days Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
58 Days Ago
merge from deep_sea/portals -> deep_sea
59 Days Ago
merge from deep_sea/portals -> deep_sea
59 Days Ago
Include all the other prefabs updated when generating manifest
59 Days Ago
Update manifest
59 Days Ago
Fix compile errors
59 Days Ago
Update protobuf
59 Days Ago
Commit AK FBX that keeps being reserialized
59 Days Ago
merge from deep_sea/portals -> deep_sea
59 Days Ago
Codegen
59 Days Ago
merge from naval_update -> the correct `naval_update/deep_sea` branch
2 Months Ago
Commit .meta files for floating walkways too
2 Months Ago
Delete `private.0.meta` file that keeps popping up in plastic
2 Months Ago
Show name of prefab inside `FindPrefab` profiler scope - inside `LoadFromResources` and `PrefabPreProcess.Process` scopes so we can see what entities are specifically taking time to initialize when loading (in craggy)
2 Months Ago
Regenerate "ResetStaticFields" for DeepSeaManager
2 Months Ago
Allow binoculars to show distances >1000m (only for admins) so we can measure distances easier
2 Months Ago
Compile fix
2 Months Ago
merge from deep_sea/collider_debug -> deep_sea
2 Months Ago
merge from deep_sea/networking -> deep_sea
2 Months Ago
merge from deep_sea/spawn_command -> deep_sea
2 Months Ago
make deep_sea branch a sub-branch of the naval update