userJake_Richcancel
branchrust_reboot/main/naval_update/deep_seacancel

35 Commits over 61 Days - 0.02cph!

38 Days Ago
merge from naval_update -> deep_sea
45 Days Ago
merge from ghost_ship_parenting -> deep_sea
45 Days Ago
Add component to floating city prefab and deep sea island prefab
45 Days Ago
Switch from unparenting every entity spawned in the deep sea to using a EntityParentSettings component to ocnfigure detaching children after spawn & skipping running DisableInternalCollisions() - using separate component so we avoid reserializing every entity prefab for now
46 Days Ago
Add floating city to "Scenes/Monuments/" menu in editor
46 Days Ago
merge from disable_island_parenting -> deep_sea
58 Days Ago
merge from naval_update -> deep_sea
2 Months Ago
Fix compile errors
2 Months Ago
merge from climate -> deep_sea
2 Months Ago
merge from naval_update -> deep_sea
2 Months Ago
merge from naval_update -> deep_sea
3 Months Ago
merge from deep_sea/networking -> deep_sea
3 Months Ago
merge from deep_sea/portals -> deep_sea
3 Months Ago
merge from naval_update -> deep_sea
3 Months Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
3 Months Ago
merge from deep_sea/portals -> deep_sea
3 Months Ago
merge from deep_sea/portals -> deep_sea
3 Months Ago
Include all the other prefabs updated when generating manifest
3 Months Ago
Update manifest
3 Months Ago
Fix compile errors
3 Months Ago
Update protobuf
3 Months Ago
Commit AK FBX that keeps being reserialized
3 Months Ago
merge from deep_sea/portals -> deep_sea
3 Months Ago
Codegen
3 Months Ago
merge from naval_update -> the correct `naval_update/deep_sea` branch
3 Months Ago
Commit .meta files for floating walkways too
3 Months Ago
Delete `private.0.meta` file that keeps popping up in plastic
3 Months Ago
Show name of prefab inside `FindPrefab` profiler scope - inside `LoadFromResources` and `PrefabPreProcess.Process` scopes so we can see what entities are specifically taking time to initialize when loading (in craggy)
3 Months Ago
Regenerate "ResetStaticFields" for DeepSeaManager
3 Months Ago
Allow binoculars to show distances >1000m (only for admins) so we can measure distances easier
3 Months Ago
Compile fix
3 Months Ago
merge from deep_sea/collider_debug -> deep_sea
3 Months Ago
merge from deep_sea/networking -> deep_sea
3 Months Ago
merge from deep_sea/spawn_command -> deep_sea
3 Months Ago
make deep_sea branch a sub-branch of the naval update