branchrust_reboot/main/naval_update/deep_seacancel

311 Commits over 122 Days - 0.11cph!

9 Days Ago
merge from naval_update/deep_sea/islandspawning_fixes
11 Days Ago
Gated a NPCSpawner log behind a convar (npcspawner.debug) Improved the log to be more useful
11 Days Ago
merge from naval_update
11 Days Ago
Reduced ocean scale when the deep sea is about to wipe
11 Days Ago
merge from naval_update
19 Days Ago
merge from main
24 Days Ago
merge from naval_update
24 Days Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
24 Days Ago
Fixed being able to build in the deep sea when looking at an entity
24 Days Ago
Removed deep sea hackable crate map marker
24 Days Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
24 Days Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
24 Days Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
24 Days Ago
Fixed rad volumes still spawning on the exit side of the deep sea
24 Days Ago
merge from naval_update
24 Days Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
24 Days Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
24 Days Ago
merge from naval_update
24 Days Ago
Fixed snow inside the entrance deep sea portal
24 Days Ago
Improved the deep sea billboards spawning positions
24 Days Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
25 Days Ago
Fixed phrase conflicts
25 Days Ago
Teleport trigger can also show toats
25 Days Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
25 Days Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
25 Days Ago
Print deep sea radiation amount in deepsea.printState command
25 Days Ago
Tweaked end of deep sea wipe radiations
25 Days Ago
merge from naval_update
25 Days Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
25 Days Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
25 Days Ago
BallistaGun cleanup
25 Days Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
25 Days Ago
Removed all the wallpaper sockets from boat building blocks
25 Days Ago
merge from naval_update
25 Days Ago
auth_radius and deauth_radius commands work with player boats
25 Days Ago
merge from naval_update
25 Days Ago
Also include player parented to ladders in GetPlayersOnBoat
25 Days Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
25 Days Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
25 Days Ago
merge from naval_update
26 Days Ago
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
26 Days Ago
merge from naval_update
26 Days Ago
Fucking plastic selecting my hidden changes by default ffs
26 Days Ago
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
26 Days Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
26 Days Ago
merge from naval_update
26 Days Ago
merge from naval_update
27 Days Ago
Compile fix
27 Days Ago
merge from naval_update
27 Days Ago
Smaller deep sea playable area (only tweaked the generation margins)