branchrust_reboot/main/naval_update/deep_seacancel

349 Commits over 153 Days - 0.10cph!

Yesterday
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
Yesterday
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
Yesterday
Fixed palm_tree_tropical_short_d colliders
Yesterday
Force update sleeping bag map markers when toggling deep sea map layer
Yesterday
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
Yesterday
merge from naval_update
Yesterday
Updated ghost ship map marker icons Fixed rotations not matching
2 Days Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
3 Days Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
3 Days Ago
merge from naval_update
13 Days Ago
Tweaked island billboard distance from main camera far clip plane
13 Days Ago
Deep sea rads bypass the armor Buoys LOD tweaks
14 Days Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
14 Days Ago
Increased deep sea buoy flare LOD distance
14 Days Ago
Last deep sea wipe alarm now loops
14 Days Ago
Increased deep sea exit portal map marker size
14 Days Ago
Portal buoy lights change depending on deep sea state
14 Days Ago
merge from naval_update
14 Days Ago
merge from naval_update
14 Days Ago
Removed unused sprite added by error
14 Days Ago
Removed prevent building volume from deep sea portals, not necessary
14 Days Ago
Cleanup
14 Days Ago
Updated ghost ship icons
14 Days Ago
Fixed deep sea entrance marker showing inside the deep sea
14 Days Ago
Added a timer to portal map marker to show the time left before the deep sea closes
14 Days Ago
Updated deep sea portal markers
15 Days Ago
Tweaked wipe duration and radiations
15 Days Ago
Fixed deep sea rad volume not restored after a server restart
15 Days Ago
Fixed duped collider on deep sea bottom collider
15 Days Ago
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
15 Days Ago
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker Moved it to the right folder
15 Days Ago
Fixed exit portal map marker showing when looking at the main land from the deep sea
15 Days Ago
Reduced server physics bounds (with deep sea enabled) old: (-2000,0,0) (7000, 4000, 5000) new: (-1500,0,0) (6500, 4000, 5000)
15 Days Ago
Deep sea portal climate doesn't kick in if the deep sea is closed
15 Days Ago
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
16 Days Ago
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
16 Days Ago
Some code cleanup
16 Days Ago
merge from naval_update
42 Days Ago
merge from naval_update/deep_sea/islandspawning_fixes
43 Days Ago
Gated a NPCSpawner log behind a convar (npcspawner.debug) Improved the log to be more useful
43 Days Ago
merge from naval_update
44 Days Ago
Reduced ocean scale when the deep sea is about to wipe
44 Days Ago
merge from naval_update
52 Days Ago
merge from main
56 Days Ago
merge from naval_update
56 Days Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
56 Days Ago
Fixed being able to build in the deep sea when looking at an entity
56 Days Ago
Removed deep sea hackable crate map marker
56 Days Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
57 Days Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes