userJake_Richcancel
branchrust_reboot/main/naval_update/deep_sea/climatecancel

8 Commits over 0 Days - ∞cph!

2 Months Ago
Add animation curve to control how fast the bad weather lerps when the end wipe event starts
2 Months Ago
Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
2 Months Ago
Re-apply part of merge manually
2 Months Ago
Codegen
2 Months Ago
merge from deep_sea -> deep_sea/climate
2 Months Ago
Attempt #2 - store two specific weather states inside the single climate prefab (deep sea calm, deep sea wipe) - lerp between the two deep sea weather states based on the lerp float inside the DeepSeaManager entity (and network it) - add separate ClimateParameters for the deep sea (duplicate of Temperate for now) - read the DeepSeaWeatherState for temperature and rain (don't need to override snow since it can't snow outside the arctic)
2 Months Ago
manually override raid, snow and temperature manually when players are inside the deep sea
2 Months Ago
Add separate set of sliders for chance of each weather preset inside the deep sea - only clear weather allowed: no fog, rain or storms (since that indicates the deep sea is wiping soon) - only modify the visual weather effects on the client, don't mess with the ocean simulation yet