branchrust_reboot/main/naval_update/deep_sea/climatecancel
8 Commits over 0 Days - ∞cph!
Add animation curve to control how fast the bad weather lerps when the end wipe event starts
Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
Re-apply part of merge manually
merge from deep_sea -> deep_sea/climate
Attempt #2
- store two specific weather states inside the single climate prefab (deep sea calm, deep sea wipe)
- lerp between the two deep sea weather states based on the lerp float inside the DeepSeaManager entity (and network it)
- add separate ClimateParameters for the deep sea (duplicate of Temperate for now)
- read the DeepSeaWeatherState for temperature and rain (don't need to override snow since it can't snow outside the arctic)
manually override raid, snow and temperature manually when players are inside the deep sea
Add separate set of sliders for chance of each weather preset inside the deep sea
- only clear weather allowed: no fog, rain or storms (since that indicates the deep sea is wiping soon)
- only modify the visual weather effects on the client, don't mess with the ocean simulation yet