userJake_Richcancel
branchrust_reboot/main/outpost_spawningcancel

16 Commits over 0 Days - ∞cph!

10 Months Ago
Fix compile errors
10 Months Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
10 Months Ago
merge from main -> outpost_spawning
10 Months Ago
Reserialize existing static respawn points
10 Months Ago
Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m
10 Months Ago
Show the number of minutes left if a spawn point has >5m left - "24m" instead of 1420s - once it goes under 5m it will switch back to seconds - only affects static respawn point cooldown since all bags have 5m cooldown
10 Months Ago
Add commands to unlock & lock every respawn point that requires some kind of unlock - `unlockrespawns` - `resetrespawns`
10 Months Ago
S2P outpost
10 Months Ago
Fix not setting cooldown when respawning at outpost after changing other cooldown code
10 Months Ago
Don't require unlocking outpost spawning while testing
10 Months Ago
Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore
10 Months Ago
Fix vanilla gamemode spawner so it only spawns the respawn point in vanilla
10 Months Ago
Add static respawn point to outpost scene
10 Months Ago
Update manifest
10 Months Ago
Add new static respawn point prefab - different prefab for softcore vs vanilla so they can be configured separately
10 Months Ago
Add support for per-player cooldowns on shared static respawn points Add support for authorizing multiple users on a respawn point - as opposed to bags and beds that can only be assigned to a single user - so players have to "unlock" respawning at outpost first