branchrust_reboot/main/outpost_spawningcancel

16 Commits over 0 Days - ∞cph!

6 Months Ago
Fix compile errors
6 Months Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
6 Months Ago
merge from main -> outpost_spawning
6 Months Ago
Reserialize existing static respawn points
6 Months Ago
Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m
6 Months Ago
Show the number of minutes left if a spawn point has >5m left - "24m" instead of 1420s - once it goes under 5m it will switch back to seconds - only affects static respawn point cooldown since all bags have 5m cooldown
6 Months Ago
Add commands to unlock & lock every respawn point that requires some kind of unlock - `unlockrespawns` - `resetrespawns`
6 Months Ago
S2P outpost
6 Months Ago
Fix not setting cooldown when respawning at outpost after changing other cooldown code
6 Months Ago
Don't require unlocking outpost spawning while testing
6 Months Ago
Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore
6 Months Ago
Fix vanilla gamemode spawner so it only spawns the respawn point in vanilla
6 Months Ago
Add static respawn point to outpost scene
6 Months Ago
Update manifest
6 Months Ago
Add new static respawn point prefab - different prefab for softcore vs vanilla so they can be configured separately
6 Months Ago
Add support for per-player cooldowns on shared static respawn points Add support for authorizing multiple users on a respawn point - as opposed to bags and beds that can only be assigned to a single user - so players have to "unlock" respawning at outpost first