branchrust_reboot/main/outpost_spawningcancel

13 Commits over 0 Days - ∞cph!

Yesterday
Reserialize existing static respawn points
Yesterday
Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m
Yesterday
Show the number of minutes left if a spawn point has >5m left - "24m" instead of 1420s - once it goes under 5m it will switch back to seconds - only affects static respawn point cooldown since all bags have 5m cooldown
Yesterday
Add commands to unlock & lock every respawn point that requires some kind of unlock - `unlockrespawns` - `resetrespawns`
Yesterday
S2P outpost
Yesterday
Fix not setting cooldown when respawning at outpost after changing other cooldown code
Yesterday
Don't require unlocking outpost spawning while testing
Yesterday
Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore
Yesterday
Fix vanilla gamemode spawner so it only spawns the respawn point in vanilla
Yesterday
Add static respawn point to outpost scene
Yesterday
Update manifest
Yesterday
Add new static respawn point prefab - different prefab for softcore vs vanilla so they can be configured separately
Yesterday
Add support for per-player cooldowns on shared static respawn points Add support for authorizing multiple users on a respawn point - as opposed to bags and beds that can only be assigned to a single user - so players have to "unlock" respawning at outpost first