userJake_Richcancel
branchrust_reboot/main/primitive/optimize_prepare_prefabscancel

6 Commits over 0 Days - ∞cph!

Yesterday
Make the optimization for prepare prefabs a command line option as well so it can be toggled if it has issues (`-batch_manifest_imports`)
Yesterday
Add opt-in command line option `throw_manifest_error` to throw an error on manifest exception instead of continuing and using the manifest in the repo - will switch to opt-out once the manifest errors are fixed
Yesterday
Rename StopTransaction() -> EndTransaction()
Yesterday
Reimplement PreparePrefabs build optimization - wrap game manifest in StartAssetEditing() so it doesn't import prefabs between each step of the manifest - cache the labels applied while StartAssetEditing() is called so that it correctly applies multiple tags
Yesterday
Delete menu button that tested callback of amplify import lag spike
Yesterday
Remove debug spam from previous amplify import fix