userJake_Richcancel
branchrust_reboot/main/puzzle_reset_changescancel

61 Commits over 31 Days - 0.08cph!

13 Days Ago
Fix radiation trigger not being multiplied by 2 (extents vs size)
13 Days Ago
Fix SpawnGroup on NMS having higher population than "maxSpawnedPerTick" causing it to consider the puzzle looted S2P
13 Days Ago
S2P Launch site to apply previous "pauseUntilLooted" changes
13 Days Ago
Enable pauseUntilLooted in powerplant S2P
13 Days Ago
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
13 Days Ago
Enable pauseUntilReset on trainyard S2P
13 Days Ago
Enable pauseUntilLooted on dome S2P
13 Days Ago
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
14 Days Ago
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
14 Days Ago
Enable pauseUntilLooted in radtown S2P
14 Days Ago
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
14 Days Ago
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
14 Days Ago
Enable pauseUntilReset on harbor 1 S2P
14 Days Ago
Enable pauseUntilLooted on ferry terminal S2P
14 Days Ago
Add pauseUntilReset to airfield puzzle room S2P
14 Days Ago
merge from main -> puzzle_reset_changes
18 Days Ago
Redo codegen becasue it was failing to merge
18 Days Ago
merge from main -> puzzle_reset_changes
18 Days Ago
Prevent barrels from starting the reset timer (so players can't shoot barrels to start reset time) S2P
18 Days Ago
merge from puzzle_reset_changes/arctic_research -> puzzle_reset_changes
19 Days Ago
Another fix PuzzleReset not calculating if looted - poll if PuzzleReset is looted instead of caching as loot can spawn after the PuzzleReset checks it's reset causing it to cache the incorrect value - check if the amount spawned is less than maxPopulation instead of comparing total spawned vs deleted
19 Days Ago
Fix puzzle being considered as looted when unlooted instead of correctly checking if no spawn groups exist
19 Days Ago
Add ddraw to show if the puzzle has been looted or not when `drawpuzzleresets` is enabled
19 Days Ago
Add ConVar `pauseunlootedpuzzles` to toggle "pause puzzle timer until looted" functionality (default true)
19 Days Ago
Pause launch site puzzle until crates are looted S2P
19 Days Ago
Pause military tunnels puzzle reset until crates are looted S2P
19 Days Ago
Fix a bunch of things having their own respawn timers instead of using the military tunnels puzzle (even before I deleted the 2nd puzzle reset in military tunnels) - fix bottom lab scientists respawning every 15m instead of with the puzzle (aka stop them spawning on top of players) - fix door barricade above not respawning with the puzzle - fix diesel respawning separately from the puzzle S2P
19 Days Ago
Fix "Process" option for PuzzleReset not setting spawn delay of assigned groups to infinite (so they don't spawn on their own + with puzzle)
19 Days Ago
Fix a bunch of the NMS SpawnGroups not being assigned in the PuzzleReset - they were at the same position so should be picked up but better to be safe - gave each one a numbered name so can confirm fixed - S2P (even though not needed)
19 Days Ago
Pause NMS puzzle reset timer until crates are looted S2P
19 Days Ago
Allow SpawnGroups to override their reset behavior - crates above NMS won't start the reset timer - scientists inside NMS could start the reset timer
19 Days Ago
Add support for puzzle resets to only start counting their timer down once they are looted - easier to check loot than wait for the keycard to specifically be swiped - enabled per puzzle reset - will ignore NPCs being killed outside the monument - very similar to how junkpiles work: start reset timer once the crates have been looted
19 Days Ago
Fix military tunnel scene not being playable in editor Fix puzzle reset not covering a small part of the underground area S2P
19 Days Ago
merge from military_tunnels -> puzzle_reset_changes
19 Days Ago
Shrink water treatment puzzle resets slightly S2P
19 Days Ago
Dome shrink puzzle reset from 60m -> 6m S2P
19 Days Ago
Harbor 2 shrink puzzle reset 50m -> 7m S2P
19 Days Ago
Harbor 1 shrink puzzlereset from 60m -> 7m S2P
20 Days Ago
Add radiation to launch puzzle reset S2P
20 Days Ago
Move trainyard puzzle reset on top of the puzzle room (only half covered it?) Add radiation to trainyard puzzle S2P
20 Days Ago
Add radiation to dome puzzle S2P
20 Days Ago
Shifted puzzle reset so it covered the entire sewer branch puzzle Add radiation S2P
20 Days Ago
Add radiation to satellite Shrunk puzzle reset to the keycard room: covered the entire monument S2P
20 Days Ago
Shrunk radtown puzzle reset range and centered on the building: it was huge Enabled radiation S2P
20 Days Ago
Add radiation to power plant main puzzle building S2P
20 Days Ago
Enable radiation on NMS S2P
20 Days Ago
Add radiation to harbor 2 keycard room S2P
20 Days Ago
Add radiation to harbor 1 keycard room S2P
20 Days Ago
Move ferry terminal puzzle reset over to the puzzle room because it was on the wrong side of the monument Enable radiation on the ferry terminal keycard room S2P
20 Days Ago
Enable radiation on airfield puzzle room S2P