branchrust_reboot/main/puzzle_reset_changescancel

83 Commits over 31 Days - 0.11cph!

9 Months Ago
Fix radiation trigger not being multiplied by 2 (extents vs size)
9 Months Ago
Fix SpawnGroup on NMS having higher population than "maxSpawnedPerTick" causing it to consider the puzzle looted S2P
9 Months Ago
S2P Launch site to apply previous "pauseUntilLooted" changes
9 Months Ago
Enable pauseUntilLooted in powerplant S2P
9 Months Ago
Fixed translation not working
9 Months Ago
Phrases
9 Months Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
9 Months Ago
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
9 Months Ago
Enable pauseUntilReset on trainyard S2P
9 Months Ago
Enable pauseUntilLooted on dome S2P
9 Months Ago
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
9 Months Ago
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
9 Months Ago
Enable pauseUntilLooted in radtown S2P
9 Months Ago
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
9 Months Ago
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
9 Months Ago
Enable pauseUntilReset on harbor 1 S2P
9 Months Ago
Enable pauseUntilLooted on ferry terminal S2P
9 Months Ago
Add pauseUntilReset to airfield puzzle room S2P
9 Months Ago
merge from main -> puzzle_reset_changes
10 Months Ago
Redo codegen becasue it was failing to merge
10 Months Ago
merge from main -> puzzle_reset_changes
10 Months Ago
Prevent barrels from starting the reset timer (so players can't shoot barrels to start reset time) S2P
10 Months Ago
merge from puzzle_reset_changes/arctic_research -> puzzle_reset_changes
10 Months Ago
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
10 Months Ago
Fix 'puzzlereset' command not turning off radiation
10 Months Ago
Another fix PuzzleReset not calculating if looted - poll if PuzzleReset is looted instead of caching as loot can spawn after the PuzzleReset checks it's reset causing it to cache the incorrect value - check if the amount spawned is less than maxPopulation instead of comparing total spawned vs deleted
10 Months Ago
Fix puzzle being considered as looted when unlooted instead of correctly checking if no spawn groups exist
10 Months Ago
Add ddraw to show if the puzzle has been looted or not when `drawpuzzleresets` is enabled
10 Months Ago
Add ConVar `pauseunlootedpuzzles` to toggle "pause puzzle timer until looted" functionality (default true)
10 Months Ago
Pause launch site puzzle until crates are looted S2P
10 Months Ago
Pause military tunnels puzzle reset until crates are looted S2P
10 Months Ago
Fix a bunch of things having their own respawn timers instead of using the military tunnels puzzle (even before I deleted the 2nd puzzle reset in military tunnels) - fix bottom lab scientists respawning every 15m instead of with the puzzle (aka stop them spawning on top of players) - fix door barricade above not respawning with the puzzle - fix diesel respawning separately from the puzzle S2P
10 Months Ago
Fix "Process" option for PuzzleReset not setting spawn delay of assigned groups to infinite (so they don't spawn on their own + with puzzle)
10 Months Ago
Fix a bunch of the NMS SpawnGroups not being assigned in the PuzzleReset - they were at the same position so should be picked up but better to be safe - gave each one a numbered name so can confirm fixed - S2P (even though not needed)
10 Months Ago
Pause NMS puzzle reset timer until crates are looted S2P
10 Months Ago
Allow SpawnGroups to override their reset behavior - crates above NMS won't start the reset timer - scientists inside NMS could start the reset timer
10 Months Ago
Add support for puzzle resets to only start counting their timer down once they are looted - easier to check loot than wait for the keycard to specifically be swiped - enabled per puzzle reset - will ignore NPCs being killed outside the monument - very similar to how junkpiles work: start reset timer once the crates have been looted
10 Months Ago
Fix military tunnel scene not being playable in editor Fix puzzle reset not covering a small part of the underground area S2P
10 Months Ago
merge from military_tunnels -> puzzle_reset_changes
10 Months Ago
Shrink water treatment puzzle resets slightly S2P
10 Months Ago
Dome shrink puzzle reset from 60m -> 6m S2P
10 Months Ago
Harbor 2 shrink puzzle reset 50m -> 7m S2P
10 Months Ago
Harbor 1 shrink puzzlereset from 60m -> 7m S2P
10 Months Ago
Fixed radiation zones not disabling after players leave area
10 Months Ago
Add radiation to launch puzzle reset S2P
10 Months Ago
Move trainyard puzzle reset on top of the puzzle room (only half covered it?) Add radiation to trainyard puzzle S2P
10 Months Ago
Add radiation to dome puzzle S2P
10 Months Ago
Shifted puzzle reset so it covered the entire sewer branch puzzle Add radiation S2P
10 Months Ago
Add radiation to satellite Shrunk puzzle reset to the keycard room: covered the entire monument S2P
10 Months Ago
Shrunk radtown puzzle reset range and centered on the building: it was huge Enabled radiation S2P