branchrust_reboot/main/puzzle_reset_changescancel

83 Commits over 31 Days - 0.11cph!

3 Months Ago
Fix radiation trigger not being multiplied by 2 (extents vs size)
3 Months Ago
Fix SpawnGroup on NMS having higher population than "maxSpawnedPerTick" causing it to consider the puzzle looted S2P
3 Months Ago
S2P Launch site to apply previous "pauseUntilLooted" changes
3 Months Ago
Enable pauseUntilLooted in powerplant S2P
3 Months Ago
Fixed translation not working
3 Months Ago
Phrases
3 Months Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
3 Months Ago
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
3 Months Ago
Enable pauseUntilReset on trainyard S2P
3 Months Ago
Enable pauseUntilLooted on dome S2P
3 Months Ago
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
3 Months Ago
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
3 Months Ago
Enable pauseUntilLooted in radtown S2P
3 Months Ago
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
3 Months Ago
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
3 Months Ago
Enable pauseUntilReset on harbor 1 S2P
3 Months Ago
Enable pauseUntilLooted on ferry terminal S2P
3 Months Ago
Add pauseUntilReset to airfield puzzle room S2P
3 Months Ago
merge from main -> puzzle_reset_changes
3 Months Ago
Redo codegen becasue it was failing to merge
3 Months Ago
merge from main -> puzzle_reset_changes
3 Months Ago
Prevent barrels from starting the reset timer (so players can't shoot barrels to start reset time) S2P
3 Months Ago
merge from puzzle_reset_changes/arctic_research -> puzzle_reset_changes
3 Months Ago
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
3 Months Ago
Fix 'puzzlereset' command not turning off radiation
3 Months Ago
Another fix PuzzleReset not calculating if looted - poll if PuzzleReset is looted instead of caching as loot can spawn after the PuzzleReset checks it's reset causing it to cache the incorrect value - check if the amount spawned is less than maxPopulation instead of comparing total spawned vs deleted
3 Months Ago
Fix puzzle being considered as looted when unlooted instead of correctly checking if no spawn groups exist
3 Months Ago
Add ddraw to show if the puzzle has been looted or not when `drawpuzzleresets` is enabled
3 Months Ago
Add ConVar `pauseunlootedpuzzles` to toggle "pause puzzle timer until looted" functionality (default true)
3 Months Ago
Pause launch site puzzle until crates are looted S2P
3 Months Ago
Pause military tunnels puzzle reset until crates are looted S2P
3 Months Ago
Fix a bunch of things having their own respawn timers instead of using the military tunnels puzzle (even before I deleted the 2nd puzzle reset in military tunnels) - fix bottom lab scientists respawning every 15m instead of with the puzzle (aka stop them spawning on top of players) - fix door barricade above not respawning with the puzzle - fix diesel respawning separately from the puzzle S2P
3 Months Ago
Fix "Process" option for PuzzleReset not setting spawn delay of assigned groups to infinite (so they don't spawn on their own + with puzzle)
3 Months Ago
Fix a bunch of the NMS SpawnGroups not being assigned in the PuzzleReset - they were at the same position so should be picked up but better to be safe - gave each one a numbered name so can confirm fixed - S2P (even though not needed)
3 Months Ago
Pause NMS puzzle reset timer until crates are looted S2P
3 Months Ago
Allow SpawnGroups to override their reset behavior - crates above NMS won't start the reset timer - scientists inside NMS could start the reset timer
3 Months Ago
Add support for puzzle resets to only start counting their timer down once they are looted - easier to check loot than wait for the keycard to specifically be swiped - enabled per puzzle reset - will ignore NPCs being killed outside the monument - very similar to how junkpiles work: start reset timer once the crates have been looted
3 Months Ago
Fix military tunnel scene not being playable in editor Fix puzzle reset not covering a small part of the underground area S2P
3 Months Ago
merge from military_tunnels -> puzzle_reset_changes
3 Months Ago
Shrink water treatment puzzle resets slightly S2P
3 Months Ago
Dome shrink puzzle reset from 60m -> 6m S2P
3 Months Ago
Harbor 2 shrink puzzle reset 50m -> 7m S2P
3 Months Ago
Harbor 1 shrink puzzlereset from 60m -> 7m S2P
3 Months Ago
Fixed radiation zones not disabling after players leave area
3 Months Ago
Add radiation to launch puzzle reset S2P
3 Months Ago
Move trainyard puzzle reset on top of the puzzle room (only half covered it?) Add radiation to trainyard puzzle S2P
3 Months Ago
Add radiation to dome puzzle S2P
3 Months Ago
Shifted puzzle reset so it covered the entire sewer branch puzzle Add radiation S2P
3 Months Ago
Add radiation to satellite Shrunk puzzle reset to the keycard room: covered the entire monument S2P
3 Months Ago
Shrunk radtown puzzle reset range and centered on the building: it was huge Enabled radiation S2P