userJake_Richcancel
branchrust_reboot/main/qol_compost_uicancel

13 Commits over 0 Days - Infinitycph!

38 Minutes Ago
Fix items that are both cookable and compostable (meat) using the lesser of the two times for composting instead of the correct time for each
39 Minutes Ago
Fix the composter showing "Furnace" in the loot panel title instead of "Composter"
59 Minutes Ago
Don't show the icon as burning when it's inside the composter
1 Hour Ago
Fix item creation loop running for 0 amount (due to chance of creating fertilizer) so early exit if chance fails
1 Hour Ago
Increase the smelt speed of the composter so it behaves the same as before when you were splitting stacks (same as furnaces were back in the day)
1 Hour Ago
Fix composter set to only accept food from old prefab / item filter setup
1 Hour Ago
Fix items that are compostable but don't produce any compost being allowed in the compost (because ItemModCompostable is used for bait value)
1 Hour Ago
Fix the loot panel for the composter not working the editor - OnValidate() was overwriting the offset of the inventory panel
2 Hours Ago
Fix loot panel not predicting cook time for composting because it was only checking the ItemModCookable
2 Hours Ago
Add the "automatically start cooking" code from the apartment stove to the BaseOven and enable it for the composter (so the composter automatically "cooks" items added into it)
2 Hours Ago
Add prefab variant for composter loot panel (so we can remove / change the background icons for the composter inputs)
3 Hours Ago
Change the composter prefab
3 Hours Ago
Rewrite the hackweek composter UI to merge all of the composter code into normal cooking code - move ItemModCookable -> CookableItemInfo so we can create a "cooking compost" component at runtime - turn ItemModCompostable into an ItemMod - convert Composter class from StorageContainre -> BaseOven