branchrust_reboot/main/qol_compost_uicancel

10 Commits over 0 Days - Infinitycph!

13 Minutes Ago
Fix item creation loop running for 0 amount (due to chance of creating fertilizer) so early exit if chance fails
27 Minutes Ago
Increase the smelt speed of the composter so it behaves the same as before when you were splitting stacks (same as furnaces were back in the day)
31 Minutes Ago
Fix composter set to only accept food from old prefab / item filter setup
35 Minutes Ago
Fix items that are compostable but don't produce any compost being allowed in the compost (because ItemModCompostable is used for bait value)
40 Minutes Ago
Fix the loot panel for the composter not working the editor - OnValidate() was overwriting the offset of the inventory panel
1 Hour Ago
Fix loot panel not predicting cook time for composting because it was only checking the ItemModCookable
1 Hour Ago
Add the "automatically start cooking" code from the apartment stove to the BaseOven and enable it for the composter (so the composter automatically "cooks" items added into it)
1 Hour Ago
Add prefab variant for composter loot panel (so we can remove / change the background icons for the composter inputs)
1 Hour Ago
Change the composter prefab
1 Hour Ago
Rewrite the hackweek composter UI to merge all of the composter code into normal cooking code - move ItemModCookable -> CookableItemInfo so we can create a "cooking compost" component at runtime - turn ItemModCompostable into an ItemMod - convert Composter class from StorageContainre -> BaseOven