userJake_Richcancel
branchrust_reboot/main/qol_nov_22cancel

42 Commits over 0 Days - ∞cph!

1 Year Ago
Added optional argument "unlockall <userid>" to specify target player
1 Year Ago
Set normal quarry rates 40min / diesel 50HQM OR 5k stone & 1k metal ore OR 1k sulfur ore / diesel Pumpjack 15min / diesel 60 crude & 170 lfg / diesel
1 Year Ago
Mining quarry will give items over time rather than dump them all at once
1 Year Ago
Implement roof weakpoint fix with Transforms rather than Vector3
1 Year Ago
Wrong branch :(
1 Year Ago
Only show "you died first (reason)" when requesting your own combatlog
1 Year Ago
Fix locker items going into first free slot
1 Year Ago
Patrol heli & Ch47 won't patrol randomly to safe zone monuments
1 Year Ago
Fixed patrol heli getting stuck in fishing village on certain seeds
1 Year Ago
Fixed shopfront exploit & it being a little broke
1 Year Ago
Show "you died first" instead of projectile_invalid
1 Year Ago
Merge from main -> qol_nov_22
1 Year Ago
Added canvas scaling to a bunch of other dialogs - modified codelock scene* - electrical branch prompt - counter - RF reciever - RC camera - rust+ notification - draw pumpkins - spraycan skins - timer prompt - drone marketplace
1 Year Ago
Fixed more UI too small on 4k screens - codelock - assign sleeping bag - rename sleeping bag
1 Year Ago
Fix bouncing off wall frames when climbing up & down netting by adding "block player movement" collider
1 Year Ago
Fixed getting stuck on the top of netting placed in wall frames
1 Year Ago
Developer menu (f1 menu) scales with resolution so it's readable at 4k
1 Year Ago
Merge in roof fixes
1 Year Ago
Changed building blocked message to tell the player when they are trying to build on a building they don't own the TC on
1 Year Ago
Fix doorways, door frames & windows snapping to the floor rather than the top of walls when building jump ups. Also allows floors to connect to the middle of the above blocks (but provide no stability)
1 Year Ago
Fixed progress bar being stuck on output items when switching between large and small furnace
1 Year Ago
Prevent hitting weakspot of the exposed side of a wall when a roof is attached to it (regressed when fixing wall weakspot being blocked by floors)
1 Year Ago
Fix crude oil having cooking icon stuck on when removed from refinery
1 Year Ago
Use a Weakpoint PrefabAttribute rather than gameobjects
1 Year Ago
Added new wire colors - light blue - orange - pink - purple - white
1 Year Ago
Added seperate despawn variable to avoid changing rarity (incase) Explosives 20min -> 60min despawn Aiming module 5->60 MLRS rocket 40->60 HE grenades 5->60 Rockets 40->60 Sam site 5->60 Beancan 20->40 Grenade launcher 5->60
1 Year Ago
Metal ore 5 min -> 20 min despawn (match metal fragments)
1 Year Ago
HQM ore 5 -> 40 minute despawn but stacksize 1000 -> 100
1 Year Ago
Keep authorize UI open when authorizing players on a turret
1 Year Ago
Fixed ability to hit wall in weakspot when a floor or stairs is in the way
1 Year Ago
Show "X days" of upkeep after 72 hours (rather than > 72 hrs)
1 Year Ago
Fix placing walls prioritizing middle of wall sockets rather than top of wall (when building jump ups)
1 Year Ago
Fixed deploy offet of press button so it can be placed near the floor
1 Year Ago
Fix right clicking into repair bench not swapping items
1 Year Ago
Cherry pick 76438 (Fix building manager getting cleared in CLIENT + SERVER mode)
1 Year Ago
Can right click armor into locker and have it go to first free row (will not go into a row if it conflicts with other armor in the row)
1 Year Ago
Added ability to recolor existing wires in world by pressing "R" on input / output of wire, will apply selected color
1 Year Ago
Fix button so it passes through full power for 0.5s when connected in passthrough mode
1 Year Ago
Sam site can passthrough power (use it to detect destroyed sam sites not power multiple)
1 Year Ago
Removed condition from most electrical entities so they stack easily when picked up (doesn't apply to batteries, solar panels, windmills, turrets, etc)
1 Year Ago
Armored door & double door 800 -> 1000 hp
1 Year Ago
Fix Rust+ throwing errors when starting up twice (mainly on hardcore & softcore)