Replays print time recorded in chat
Added red medal to show which leaderboard entries have no attached replay
Merge branch 'master' of SpaceUsurperUnity
Better diagnostic info formatting in replay chat
CHIPPY-360: Fixed fading out when exiting stage
CHIPPY-362: Fixed stage description overlap
Some font size tweaks
Hide powerup switching prompts in replays
invasion boss speech
Only store powerup switching in replay if there are at least 2
Merge branch 'master' of SpaceUsurperUnity
ship3 speech setup for all stages
remove debug dmg
Replay control mockup
Replay controls play/pause functionality
Fixed sometimes not being able to click on UI in replays
Finished off playback controls
Merge branch 'master' of SpaceUsurperUnity
CoreGraphic animations
fixed some json errors
some orb speech
fix orb epiphany text
laser repair cost speech, etc
set up chunk_disconnect speech
laser strings
Update smallGunOptional.json
Playback speed UI can now be overridden by controller
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-364: Menu core look behaviour improved for controllers
working on onion speech
removed guard stage
removed cube stage
removed armor stage
removed track stage
removed zoo stage and old tutorial units
removed edifice stage
removed satellite stage
removed howieTest stage
removed logoTest
fixed player_hit_pixel speech for some levels
tentacle speech, etc
fixed core_implode speech
Fixed NRE in editor
Merge branch 'master' of SpaceUsurperUnity
Working on including full json call stacks for script baking exceptions
more speech
Merge branch 'master' of SpaceUsurperUnity
remove powerup homing
Increased timeout
Fixed some false positive errors during script baking
Merge branch 'master' of SpaceUsurperUnity
Baking will now fail if any scripts fail to parse/compile
Fixed mutlichoice control text overflow
Can now quickly navigate to quit in the main menu with Escape
more speech
more speech
CHIPPY-366: Show equipment in pause menu for replays
tutorial hit text changes when enough attempts
Stripped out old pause menu leaderboards
Game over leaderboard tweaks
Merge branch 'master' of SpaceUsurperUnity
Started on pause menu leaderboard navigation
Can mouse over either pause menu leaderboard to select it
Added "watch" prompt to pause menu leaderboards
Fixed prompts being referenced by game over leaderboard
Sound finalization
Merge from master
CHIPPY-367: Fixed navigating to quit page with escape
CHIPPY-350: Fixed some cursor visibility issues
bunch of speech lines
some onion emoji speech
Got rid of allocations from FSM action callbacks
CallSubroutine param pooling
speech, fuse bug
hunter dark attack, more speech
fix mech shieldgen-core rotation
Fixed NRE when navigating to settings in a game stage
Code gen now generates standalone methods for each scriptfunc
So we can use them later for FSM action codegen
Merge branch 'master' of SpaceUsurperUnity
Working on code gen for action lists
Bullets now use ActionList
Now all action handlers use ActionList
tutorial curse, tutorial guy error, etc
Codegen for repeat, condition, setValue, and most of callMethod
intro stage curse powerup
tutorial changes
unit.remove speech bubbles works for bubbles added by stage
tutorial guy gives protips when victories > 0
More CallMethod codegen, now supporting passing most data types
LocalizedString codegen
Action list methods fully implemented!
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' into codegen
Support for array parameters in action list code gen
CHIPPY-287: Fixed fuse stage progress bar
Updated Facepunch.ExpressionStrings
Baked scripts for each stage now put in different classes
tinted some of the fuse wall brighter
fuse minion remote speech
more speech setup
Fixed bug when applying video settings using keyboard / controller
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
confuse bullets bounce on bounds
looping sfx volume uses master volume setting
misc changes while testing
Fixed bad return type of scriptfunc in fuse boss
One approach to json script error line numbers
fuse speech
more onion speech
Line numbers for json warnings / errors seem to work!
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'line-numbers'
Fixed menu stage baking
Fixed MenuStage cached stuff not being loaded
Fixed song sample datas not being found by script baking
Fixed exception while baking some stages
Had a go at a stage loading widget
callbacks for activating and changing status levels
hunter message when using fade
trying to fix same key added error in pattern fading sfx
adjusted some pxc twist amounts
player gun tweaks, player damage amount changes
intro welcome speech change
remove player debug
Started work on subroutine calling codegen
some icon changes, giant centipede
fix giant centipedes going out of bounds
spawn giant centipede when destroy tentacle form 2 big gun
tweak player movement and body shape when firing behind
fuse speech changes, etc
polish centipedes
giant centipedes have no weakpoint
Code gen for subroutines now runs in the right order
To make sure nested subroutines are already generated
Merge branch 'master' of SpaceUsurperUnity
Subroutine instance caching
Basic preparation of subroutine parameter collection
Subroutine codegen seems to work!
Fixed precache data being cleared at the wrong time
misc changes while testing
made frame spokesA less unfair
Fixed error when baking some stages
Merge branch 'master' of SpaceUsurperUnity
Fixed builds failing if code gen throws
Fixed builds not failing when missing scripts are encountered
Possible fix for "null" missing file reports
player shoot sfx tweaks, etc
fix minionRejoiceImplode missing subroutine
Merge branch 'master' of SpaceUsurperUnity
some more storm attacks, etc
some speech
onion fractal pattern
Can now specify a path to where custom properties for a subroutine target are defined
Merge branch 'master' of SpaceUsurperUnity
storm shot patterns
Merge branch 'master' of SpaceUsurperUnity
invasion slow start diamonds
Fixed some exceptions not being noticed during baking
Fixed possible NRE during builds
Some improved exception formatting
Trying out adding ParseError info to build slack message
Updated Facepunch.ExpressionStrings
Fixed a couple of missing braces
Fixed build errors
Simpler user idents in sentry reports
Better error when a CallMethod method is missing
Missing method error parsing
Merge branch 'master' of SpaceUsurperUnity
fix build error
working on invasion final state
more invasion boss stuff
Added tickrate and telemetry options
mech warden curse
Merge branch 'master' of SpaceUsurperUnity
fuse boss confuse spokes
dont show req part speech on hunter
storm gunner pattern
Tweaked how telemetry is disabled / enabled
Loading core now looks at progress bar tip
Merge branch 'master' of SpaceUsurperUnity
claw outward rings pattern, etc
claw big tossed pattern
storm gunner pattern
fix build error
player subclass for intro, to fix json error
Fixed ActionList parameters not generating code
Added DefineParameterAttribute to Bullet.AffectTouchingUnits / Bullets
Added ignoreNullRef support to CallMethod codegen
misc testing changes
Merge branch 'master' of SpaceUsurperUnity
Fixed codegen for Repeat
increment progression
lock levels
mech loading speech
Added some extra resolution options
Merge branch 'master' of SpaceUsurperUnity
tweaks while testing
Merge branch 'master' of SpaceUsurperUnity
Added command line option to unlock all levels
tentacle balance
Merge branch 'master' of SpaceUsurperUnity
Fixed some divergence warnings
Merge branch 'master' of SpaceUsurperUnity
tentacle balance
tweaks to onion player emoji, some descriptions
frame and claw changes
fix build error
Fixed bug with loading json data that uses #include and has dictionary properties
Merge branch 'master' of SpaceUsurperUnity
Telemetry only used in debug builds
Fixed some more divergence warnings
claw changes
reset speechbubble textcolorfunc
some laser stage changes
orb grid polish
changed styling for fuse speech bubbles
some speech
invasion changes
invasion ship1 stuff
fix build errors
CHIPPY-369: Parameter collection pooling cleaned up
Unit_Forms divergence warning fix
Merge branch 'master' of SpaceUsurperUnity
unit opacity start/lerp speed options
Updated Facepunch.ExpressionStrings
Merge branch 'master' of SpaceUsurperUnity
some mech speech
invasion stage progression
minor tweaks
Re-implemented hijack button
Fixed not being able to interact with pause menu leaderboards in some cases
Fixed hijack button overlapping when paused
Pause menu UI tweaks
CHIPPY-368: Vignette around player when unpausing
Fixed build error
claw tweaks
tweaks while testing
ship3 speech nullref hopeful fix, etc
trench tweaks, unit speech ignoreNullRef
Updated Facepunch.ExpressionStrings
Unpausing blur effect fades much faster
Pause spam penalty cooldown
Disable vignette when fully expanded
Merge branch 'master' of SpaceUsurperUnity
Updated Facepunch.ExpressionStrings
Merge branch 'master' of SpaceUsurperUnity
Hijack button style tweaks
Merge branch 'master' of SpaceUsurperUnity
Hijack button prompt icon only shows for controller
Settings pages reorganisation
plant gun speech
mech bg clouds flash example
fix build error
fix more
more work on trench plant gun speech
some comments to make script navigation easier
player repelled from implosions
frame shieldZone egg
tweaked frame orb/trail patterns
frame eggFreeze
more frame changes
laser robo stays in bounds, laser smart turret can target ship3
changed pixel spawn logic for units without a core
laser prison spawning/chunk size improvements
traps have shockwave effect when triggering
tweaked intro spawner curse visuals and added warnings
curses all emit little warning signs
fixed some ways to break tutorial
claw boss changes
Replay demonstrating bug
Fixed replay sidebar time being off for some replays
Core always looks at progress bar when loading stage
Merge branch 'ghost-bullets'
CHIPPY-324: Fixed jittery parented bullets
more pixelchunk json properties, fix octopus turret chunk issue
CHIPPY-108: Fixed core rotation flickering while turning
can repel bubbleGrid, waves dont push them much
Merge branch 'master' of SpaceUsurperUnity
mech final state stuff
some fuse enemy powerup changes
hunter boss uses more minispiders
reduced number of hunter background elements
ongoing clouds removed from out of bounds quicker
Merge branch 'divergence-fixes' of SpaceUsurperUnity into divergence-fixes
Merge branch 'divergence-fixes'
Set up release builds
reworked frame boss to have 2 forms instead of 3
Merge branch 'master' of SpaceUsurperUnity
More replay diagnostics
Automatically use a different set of leaderboards for different game versions
Merge branch 'temp'
Removed FPS counter again
Fixed input bindings not saving
Hidden news page
invasion stage changes, mostly to topGunDestroy state
Merge branch 'master' of SpaceUsurperUnity
fix build error
Can use reset / exit quick keys in pause menu
Merge branch 'master' of SpaceUsurperUnity
less invasion bg stars
Merge branch 'master' of SpaceUsurperUnity
increment progression, version
Fixed being unable to unpause with escape / start
Fixed quick restart prompts sometimes being in the wrong position
Merge branch 'master' of SpaceUsurperUnity
Fixed quick prompt position jumping
Update GameStage.cs
fix trench level, some tweaks
Enabled runInBackground
Fixed typo in leaderboard ids
Fixed settings labels overflowing
Disabled quick reset / exit buttons while paused, unless at the end of a replay
dynamic cloud effects for all stages, various background tweaks
Merge branch 'master' of SpaceUsurperUnity
Fixed "Ghost bullets"
Separate leaderboards for unity / development builds
Update Jenkinsfile