branchSpaceUsurperUnity/performancecancel
8 Commits over 0 Days - ∞cph!
progress on backgrounds for claw, storm, frame, laser
Merge branch 'master' of SpaceUsurperUnity
fixing build error
Fixed progress calculation after refactor
Fixed possible NRE when FSMs change states
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' into performance
Fixed a bug with Fsm subroutine execution introduced after the refactor
Fixed Fsm execution bug after refactor
Fixed FsmEnumerators not getting disposed correctly
Pooling Fsm.ActionSet
Got rid of FsmState allocation
Got rid of a bunch more per-frame alocations
Fsm execution refactor to remove allocations
Removed SelectableIcon allocation
Removed another allocation
Updated Google.PlayServicesResolver
Using typed setters / getters for ParameterCollections
Gradually removing allocations