userJames Kingcancel
branchSpaceUsurperUnity/relative-aimcancel

2 Commits over 31 Days - 0.00cph!

5 Years Ago
Reordered workshop items, added a divider Workshop update blog draft Renamed workshop campaign list title Workshop medal UI tweaks Don't show leaderboards on gameover in local custom levels Disable achievement unlocking from custom level scripts Don't show progress for local custom campaigns Fixed UI element disappearing in workshop menu All stages in a local custom campaign are unlocked Devblog polish Fixed NRE when steam isn't initialized Only animate button prompts if they can receive input Fixed case where workshop campaign would lose input focus Fixed controller input on replay menu Renamed "Score" to "Rating" Workshop campaign rating now uses star graphics Consider v55 and v56 the same Fixed possible NRE when browsing a leaderboard Fixed custom stage names in replay menu Default stage name for missing stages in replay menu Don't delete replays from unsubscribed workshop items Don't delete leaderboard replays from unsubscribed workshop stages Fixed leaderboard mode toggle sometimes not showing Don't unlock achievements in replays! :sweat_smile: Failsafe for achievement unlocking fix medusa achievement fix pixelgroup becoming invulnerable instead of being destroyed fix error when killing ship3 on storm/tentacle Custom game mode support, WIP Merge branch 'master' into gamemodes Fixed default game mode Record scores differently on submit Fixed useRawTime being the wrong way round Fixed typo on GameOver award display Added ProgressionTests Fixed core graphics trailing behind rotating units Fixed confirm prompt sometimes having the wrong buttons Merge branch 'master' into relative-aim
5 Years Ago
Experimenting with a relative aim mode for KB+M