userJames Kingcancel
branchSpaceUsurperUnity/rewiredcancel

25 Commits over 0 Days - ∞cph!

7 Years Ago
Can now restore default bindings
7 Years Ago
Input bindings are now saved / loaded
7 Years Ago
Input remapping mostly working again, need to fix negative axes Fixed rebinding negative axes
7 Years Ago
Fixed error when clicking on button prompts Now shows category changing button prompts in overall leaderboard
7 Years Ago
Fixed controller D-pad button prompts
7 Years Ago
Fixed button prompts not showing negative axes properly
7 Years Ago
reworked unit bounds checking unit disable callback; invasion ship respawn when one disables invasion ship stays in bounds horizontally but leaves vertically tweaked invasion ship spawning, speed in tweaked invasion ship colors, border warning fixed some pxc animation bugs fixed another pxc anim bug fix player gun length Added HotloadParametersAttribute Merge branch 'master' into rewired
7 Years Ago
Working on reimplementing input rebinding
7 Years Ago
Fixed possible cause of vibration getting stuck on in some cases
7 Years Ago
Added replay actions / bindings Re-implemented replay input Fixed possible NRE Re-implemented vibration
7 Years Ago
Added game keyboard bindings Added game mouse bindings
7 Years Ago
Re-implemented game inputs
7 Years Ago
Added gameplay controller bindings Added action definition code generator
7 Years Ago
Button prompts now default to keyboard bindings Re-implemented clicking on button prompts
7 Years Ago
Re-implemented LeaderboardUI input Added keyboard bindings for menu navigation Fixed keyboard navigation
7 Years Ago
invasion stage fixed pixel reflection size issue check to make sure bullet length/width doesnt lead to divide-by-zero on first frame null check and delete enrageTimer, should stop Fuse enemy from crashing on death fixed unit bounds checking ship1 rotation when shot fixed powerup collection affecting player bullets repel bullets correctly slows more at center of radius Merge branch 'master' into rewired
7 Years Ago
Re-implemented options menu navigation Fixed repeating axis controls Re-implemented ButtonOptionsItem input Re-implemented SliderOptionsItem input Re-implemented ToggleOptionsItem input Re-implemented ComboOptionsItem input
7 Years Ago
Got controller button prompts working again
7 Years Ago
disconnected pixels are separated into multiple chunks if they arent connected to eachother filling brake flipped correctly brakes affect movespeed touching a pixel doesnt kill you immediately mostly failed attempts to solve some collision issues fix unit scale player gun disabled while touching pixels merge tube wall bg opacity correctly set to 0 player bullets reflect off tube walls pixelgroups can scale more properly fixing some pixelgroup/pxc RenderPosition stuff reworked camera shaking filling speeds in fixed filling pixel groups changed tube wall shape tube filling base class spawn both kinds of filling dont erode or have recentlly-disconnected effects for pixel chunks after enemy is destroyed tube only rotates diagonally filling2 pixelgroups filling3 other filling pxcs ribs stage ribs boss switches between 2 anims Merge branch 'master' into rewired More button prompt re-implementation
7 Years Ago
Working on re-implementing button prompts
7 Years Ago
Action handler update dispatching More input re-implementation Fixed confirm UI input
7 Years Ago
Added menu navigation actions Added joystick mapping for menu actions Added PlayerAction helper Got rid of fixed input mode code Started working on re-implementing menu input
7 Years Ago
Removed InControl, working on eliminating usages Purged all InControl stuff
7 Years Ago
filling spawns from all tube angles check if filling has reached end of tube filling brakes updated incontrol (with issues) Fixed this james Updated .gitignore Made OneAxisInputControl.PendingTick public again Added Rewired trial
7 Years Ago