userJames Kingcancel
branchsbox/actiongraph/propertysystemcancel

8 Commits over 0 Days - ∞cph!

7 Days Ago
WIP, probably scrapping this
8 Days Ago
Test dynamic properties get cleaned up when object is destroyed
8 Days Ago
Fix dynamic properties referencing game objects / components
8 Days Ago
Tweak dynamic properties serialization Failing GameObject dynamic property serialization test
8 Days Ago
Make IGameObjectDestroy internal for now Add IGameObjectSerialize scene events (internal) Dynamic property serialization
8 Days Ago
Add IGameObjectDestroy scene event Started on #1773 Dynamic properties API tweaks Dynamic properties tests Basic get / set node Some dynamic property documentation Dynamic property cloning tests
9 Days Ago
Add IGameObjectDestroy scene event Started on #1773 Dynamic properties API tweaks Dynamic properties tests Basic get / set node
11 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667 * Fixes #1756 * Clean up game object / component reference serialization Add IGameObjectDestroy scene event Started on #1773