branchsbox/actiongraph/propertysystemcancel
8 Commits over 0 Days - ∞cph!
WIP, probably scrapping this
Test dynamic properties get cleaned up when object is destroyed
Fix dynamic properties referencing game objects / components
Tweak dynamic properties serialization
Failing GameObject dynamic property serialization test
Make IGameObjectDestroy internal for now
Add IGameObjectSerialize scene events (internal)
Dynamic property serialization
Add IGameObjectDestroy scene event
Started on #1773
Dynamic properties API tweaks
Dynamic properties tests
Basic get / set node
Some dynamic property documentation
Dynamic property cloning tests
Add IGameObjectDestroy scene event
Started on #1773
Dynamic properties API tweaks
Dynamic properties tests
Basic get / set node
Update Facepunch.ActionGraphs to 1.9
* Fix graph compilation times
* Compiled graphs avoid allocations where possible
* Compiled graph performance is now much closer to C#
* Cleaner node definition API
* Groundwork for new features #1667
* Fixes #1756
* Clean up game object / component reference serialization
Add IGameObjectDestroy scene event
Started on #1773