userJarryd Campicancel
branchMoss/maincancel

178 Commits over 59 Days - 0.13cph!

7 Years Ago
Revert rmb to equip items
7 Years Ago
Might have fixed the NRE on load if someone equipped something with RMB
7 Years Ago
Fixed player resilience, ferocity and Crit chance not taking items in the wear slots into account Fixed Critical Chance and Resilience UI labels showing base stats instead of actual stats (base stats don't change) Fixed crits being measured as 0-1 on entities and 0-100 in items (is now measured as 0-100 everywhere)
7 Years Ago
Fixed trinkets not showing armor value in tooltip
7 Years Ago
Fixed wrong weapon root on tooltip being disabled if the item being inspected wasn't a weapon Condition text on tooltip now gets disabled instead of being set to string.empty
7 Years Ago
CombatEvents now store the majority damage type Damage type should now read properly in the combat log UI
7 Years Ago
More checks to stop 0 damage combat logs appearing
7 Years Ago
Merging NPC status effects
7 Years Ago
Added line breaks to description Append Two Handed and Channelling tags to the item classification Spells now show the required mana to cast on the tooltip
7 Years Ago
Fixed copse looting not using the assigned loot panel Disabled position checks on looting (for now)
7 Years Ago
Combat log now stores and displays blocked damage amounts
7 Years Ago
Fixed combat log not showing incoming crits
7 Years Ago
Item protection sources are now calculated in baseProtection and no longer dampened by the wearable container size Fixed protection sources being double counted by the ArmorIndex ui element
7 Years Ago
Fixed stunning other players throwing exceptions
7 Years Ago
Fixed status effects normalized time check not working at all
7 Years Ago
Fixed walk/run speed not adding status effect modifiers
7 Years Ago
Hooked up resistance rating fields in the inventory
7 Years Ago
Fix items without armor properties not counting stats/resistances (was stopping trinket resistances from being counted)
7 Years Ago
Fixed multiple effects not being able to modify health/mana/stamina at the same time
7 Years Ago
Removed crit validation
7 Years Ago
Fixed items not overriding the required resilience and ferocity fields Fixed resilience and ferocity labels getting multiplied by 100
7 Years Ago
Damage resistances applied via status effects should now work
7 Years Ago
Fixed some compile errors
7 Years Ago
Exposed a field on status effects to control whether to show health change logs Disabled logs on all the healing effects
7 Years Ago
Cleaned up some old status effect damage reduction logic that never really worked?
7 Years Ago
Might have fixed some compile errors on build
7 Years Ago
Corpses now accept LootSpawn types instead of LootTable Hooked up Mummy LootSpawn
7 Years Ago
Re-exposed min/max counts for loot
7 Years Ago
LootSpawns now check if an instance of an item already exists in the target container before adding another (fixes receiving duplicate item drops)
7 Years Ago
EffectParentToWeaponBone now works on BaseViewModel Fireball channel fx now parents to l_hand when in first person on the local client
7 Years Ago
Minor spell cleanup
7 Years Ago
Added a new EffectSpellChannel component that disables an effect if the active spell is no longer active (was cancelled) Added that and the ParentToWeaponBone component to the Fireball, Frostbolt and Heal spell channel effects
7 Years Ago
Might have fixed blood fx playing when the player blocks a hit
7 Years Ago
Added an effect recycle status effect component, add it to any effects that should be destroyed once a status effect is removed (so effects could be made to loop)
7 Years Ago
Added a block Impact fx field on shields, spawns when the shield blocks an impact
7 Years Ago
WIP cone damage spell type (currently deals damage + effects in a sphere sweep)
7 Years Ago
Unsaved change
7 Years Ago
Added an orient to view field to spell effects, if true the effect won't be parented to a transform and will be spawned in front of the players view (see TorrentFirePH effect for correct orientation)
7 Years Ago
Spell target will no longer change while a spell is channelling Can now hold RMB to target yourself Fixed some client compile issues
7 Years Ago
Cone damage now does a small trace to see if anything solid is in the way, adjusts the overlap sphere distance accordingly
7 Years Ago
Added the ability to toggle damage scaling based on distance from cast point on cone spell (defaults to false)
7 Years Ago
Fixed some cone spell issues
7 Years Ago
Another layer change
7 Years Ago
Wrapped spell debug stuff behind spells.debugvis convar
7 Years Ago
Fixed combat log displaying damage as decay if the damage was fully blocked
7 Years Ago
Loot tooltip now shows health/mana/stamina per second as per minute
7 Years Ago
Fixed armour protection being counted twice when calculating damage
7 Years Ago
Converted ValuePerSecond to ValuePerMinute on ItemStatsProperties (values are unchanged)
7 Years Ago
Fixed combat log not displaying any logs from enemies with"corpse" in their name
7 Years Ago
Added a new self proc chance field to NPC definitions, will proc an effect on self for each attack