userJarryd Campicancel
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178 Commits over 59 Days - 0.13cph!

6 Years Ago
Re-exposed min/max counts for loot
6 Years Ago
Corpses now accept LootSpawn types instead of LootTable Hooked up Mummy LootSpawn
6 Years Ago
Might have fixed some compile errors on build
6 Years Ago
Cleaned up some old status effect damage reduction logic that never really worked?
6 Years Ago
Exposed a field on status effects to control whether to show health change logs Disabled logs on all the healing effects
6 Years Ago
Fixed some compile errors
6 Years Ago
Damage resistances applied via status effects should now work
6 Years Ago
Fixed items not overriding the required resilience and ferocity fields Fixed resilience and ferocity labels getting multiplied by 100
6 Years Ago
Removed crit validation
6 Years Ago
Fixed multiple effects not being able to modify health/mana/stamina at the same time
6 Years Ago
Fix items without armor properties not counting stats/resistances (was stopping trinket resistances from being counted)
6 Years Ago
Hooked up resistance rating fields in the inventory
6 Years Ago
Fixed walk/run speed not adding status effect modifiers
6 Years Ago
Fixed status effects normalized time check not working at all
6 Years Ago
Fixed stunning other players throwing exceptions
6 Years Ago
Item protection sources are now calculated in baseProtection and no longer dampened by the wearable container size Fixed protection sources being double counted by the ArmorIndex ui element
6 Years Ago
Fixed combat log not showing incoming crits
6 Years Ago
Combat log now stores and displays blocked damage amounts
6 Years Ago
Fixed copse looting not using the assigned loot panel Disabled position checks on looting (for now)
6 Years Ago
Added line breaks to description Append Two Handed and Channelling tags to the item classification Spells now show the required mana to cast on the tooltip
6 Years Ago
Merging NPC status effects
6 Years Ago
More checks to stop 0 damage combat logs appearing
6 Years Ago
CombatEvents now store the majority damage type Damage type should now read properly in the combat log UI
6 Years Ago
Fixed wrong weapon root on tooltip being disabled if the item being inspected wasn't a weapon Condition text on tooltip now gets disabled instead of being set to string.empty
6 Years Ago
Fixed trinkets not showing armor value in tooltip
6 Years Ago
Fixed player resilience, ferocity and Crit chance not taking items in the wear slots into account Fixed Critical Chance and Resilience UI labels showing base stats instead of actual stats (base stats don't change) Fixed crits being measured as 0-1 on entities and 0-100 in items (is now measured as 0-100 everywhere)
6 Years Ago
Might have fixed the NRE on load if someone equipped something with RMB
6 Years Ago
Revert rmb to equip items
6 Years Ago
Force medieval item loadout for builds
6 Years Ago
Reenabled item equipping with RMB from inventory for head/chest/legs and feet slots Fixed decay text on the item tooltip not being filled in
6 Years Ago
Players spawned via console commands are now added to the active player list (this fixes systems like status effects not working on dummy players, might have side effects?) Added combat logs for heals CombatLogUI can now recognize heals and prints appropriate messages
6 Years Ago
Unsaved change
6 Years Ago
Cleaned up animator parameter warning spam Fixed blocking animator parameters
6 Years Ago
Check ItemModProjectileSpell actually has a projectile before attempting to spawning it
6 Years Ago
Hooked up new magic animations Fixed activeSpell not being set correctly on client
6 Years Ago
CombatLog should insert player names instead of prefab names when possible
6 Years Ago
Fixed corpse loot prefab lookup
6 Years Ago
Might have fixed server not recognizing when player was on secondary equipment set
6 Years Ago
Fixed popups root in main menu not being enabled (was breaking server info) Fixed combat log displaying damage prompts when 0 damage was dealt
6 Years Ago
Fix NRE on spell complete
6 Years Ago
Added a tooltip to explain the new naming stuff
6 Years Ago
AppliedToYouString on StatusEffectDefinition now inserts the entity name of the person responsible for the status effect if {ENTITYNAME} is in the string
6 Years Ago
Belt should no longer accept any item that isn't a spell or consumable
6 Years Ago
Wearable and holdable items now go into main inventory by default when picked up (not the belt bar) Spells and consumables should still go onto the belt
6 Years Ago
LookAtHealth ui now appears if the player has a spell target (can see other players health when casting spells, good for healing)
6 Years Ago
Bypass movement antihack detection for now
6 Years Ago
Move items.asset into an assetbundle Rebuild manifest AssetBundle splits
6 Years Ago
Remove logs
6 Years Ago
Print asset bundle paths on boot
6 Years Ago
Merging Pal's crit fix