923 Commits over 638 Days - 0.06cph!
Adjusted nav space around some props and passengers, more fixes
Tech tree unlocks now get unlocked by cash purchases
Intergrated resources and rooms tutorials into starting tutorials
Tech changes, resource fixes
WIP new room system
Callbacks for prop move/add/delete, areas react accordingly
Can now mark areas as requiring enclosure
Can't place rooms in empty space
RoomAreas are purchaseable
Rooms now "own" props
Codegen
Unsaved
Added support for a room to be a minimum size
Unsaved
More room types, assign rooms to passengers, rooms control passenger distribution
Show room issues on a tooltip
Unsaved
Props inside rooms won't get used by passengers who aren't part of that room
Fixed some room placement issues
Merge branch 'master' into newrooms
Show room details in purchase view
Passengers shouldn't wander into rooms that don't belong to them
Only show rooms when in room category
Merge branch 'master' into newrooms
Fixes
Merge branch 'master' into newrooms
Print room name on rooms
Fixed some scale issues and another enclosure issue
Merge branch 'master' into newrooms
Minimum room area is now metres squared, not axis defined
Merge branch 'master' into newrooms
Merge cleanup
More merge cleanup
Show passenger Icons on room details
Room requirements can now use sub categories to find props
Merge branch 'master' into newrooms
Hook up bunk bed prop
New dormitory room
Enclosure detection fixes, fix for dynamic resident rooms like dormitory
Rooms now have a price per passenger
New premium cabin
Improved delete mode masking, can now delete rooms
New economy family cabin
UI stuff
Room now updates valid state while being placed/sized
Rooms can no longer intersect
Basic room setup tutorial
Wireframe shader for room volumes
Merge branch 'master' into newrooms
Show passenger/room breakdown on ship inspector
Disable monthly objectives and modifiers
Fixed an intersect issue
Quick thumbnails for rooms
Disable company xp/levelling system
Fixed an invisible image blocking clicks on the left of the screen while purchasing props
Show energy/water issues on prop tooltip
Fixed some bunk bed normals
Newspaper dispenser
Carry offsets
Coffee table, chess board prop fixes
WIP resource connections prototype
More resource connections, state propagation
Shaders and visual stuff
Merge branch 'master' into resources
Can now turn on/off resource visuals
Water pipes
Fixed nav gen issues
Props support an on/off state, will use off if no power/water nearby
Delayed activation
Hooked up a bunch more props with active/inactive states
More props
Props are powered when taking thumbnails
New prop models
Hooking up new props
Thumbnails
Tech unlocks
More thumbnails
Shrunk generator, generator now connects to power circuits
Shrunk water tank to one tile, hooked it up to new piping system
Thumbnails for pipes/power circuits
Merge branch 'master' into resources
Merge branch 'master' into resources
Merge branch 'master' into resources
Merge branch 'master' into resources
Merge branch 'master' into resources
Resource points don't need navmesh
WIP drag placement
More drag placement
More
Optimised some loops, fixed some endless loops
More loop stuff
Hovering over a gauge highlights the cabling/pipes
Stagger gauge updates to once a second, was kinda heavy
Lots of resource calculation changes, optimisations
Zero out starting power/water
Can now place more things than a power grid can support, causes erratic behaviour
Singleton notifications
Merge branch 'master' into resources
Power and water icons
Show icons on props missing water or power
Fixed some icons
Fixed some purchasing bugs when drag placing props like power/water
More drag fixes
New tutorial contract and conditions for connecting props to resources
Fixed some cases where passengers were able to use props that were unpowered
New sub categories for power/water, deleted some old props
Remove builtin post processing, use package manager instead
Remove TextMeshPro, IAP, Ads packages
Added callback when a tab is selected
Send null event when category is closed
Update to 2018.2.0f2
Fixed incorrect category highlighting during tutorial
Fixed contract highlights not displaying on build/paint buttons
Disabled the background click colliders on modal panels, they weren't working
Nav fixes
Various UI WIP
More
Backup
Bottom dock WIP
Corner fixes.
Decals icon
Less confusing floor vs wall icons
More clear exterior icon
Pre-animation
Anim WIP. Controller override etc.
Backup
Balloons are a category.
Various. Backup.
Unsaved
Overlay controller
Progress
EntityPurchaseWidget & TabWidget improvs. Scene.
Nixed the old sub-categories.
Balloons have more concise names & actual descriptions.
Some unsaved balloon files.
EntityPurchaseWidget updated for the new left menu.
Don't auto select a tab when opening the entity placement menu
Category toggle fades.
Organized some controllers & overrides (WIP). More anim stuff.
UI scale compatability for the fades.
Stagger tab population (speed exposed on panel as TabStaggerDuration)
Merge branch 'master' into HUD2
Exposed an initial tab delay on Entity Purchasing
Stagger entity content
Apply delay to locked content
Various
0.3 sec tooltip delay
Special cursors aren't so pixelated anymore.
BottomBar-Button prefab
Overlay anim improvs.
Unsaved
Category can override tab click sounds
See TabClickSound on category assets
Merge branch 'HUD2' of SkyCruise into HUD2
Animation stuff
Organized anims better.
Anim stuff
Categories anims
Fixing git stuff
Fixes
Cloud foreground fix not needed anymore
Snappier master controller
Overlay controller fix
Various
Various
Scene
Fixed being able to mess up tab population by switching between build/paint rapidly
Tooltip controller override & anim files. Some other stuff too.
Merge branch 'HUD2' of SkyCruise into HUD2
Fix
Only fade out tooltips, added fader anim to simple text tooltip
Fix tab widget button callback
Fix eyedropper cursor offset
Various
Various
Few scripts/shaders from Unity UI Extensions. Fancy fade on tooltips.
Various. UI sound stuff & files.
Utility 1
Removed Utility 1 again
Placing a prop now plays the category sfx
PassDetails panel fixes.
More fixes.
Consolidated complaints.
Merge branch 'HUD2' of SkyCruise into HUD2
NRE
Pre-anim
Exposed a complaints root on passenger details
Various
Merge branch 'HUD2' of SkyCruise into HUD2
Hooked up complaints root
Removed the Class: prefix for passengers because self explanatory.
Cursor hotspot fix. Random icon fix.
Font improvs
Various.
Fixed some tooltip issues
Turn on passenger details
Merge branch 'master' into HUD2
Rehooked up the new staff controls
Clicking the background behind a modal panel now closes the panel
Fixed inconsistency when right clicking to cancel eyedropper/delete
Pipe and conduit meshes
Props file
Thicker exterior walls
More trim stuff
New tracker for items sold (soda, coffee, beer, etc)
Entities can nowe trigger repopulates for any valid inspectors
Some nav tweaks
When a prop provides an item (like a vending machine) the prop sources the stats from the item
Fixed more taco stuff
Can modify target staff level from prop inspector
Adjusted depth of field calculation based on a raycast
Stole some regex from Before for better editor names in Creator tool
Somre more item factory stuff
Fix NRE on startup if no saves are present
Fix exception when changing routes
Increased ceiling of some complaints
Fixed end of month buttons
Slowed down company xp rate
Fix expansion room fill issue
Tweaked price of a bunch of expansions
Display expansion stats
Fixed linebreak at end of conjtract complete notification
Go to interact point to repair
Lots of navigation/line fixes
Better initial prop placement
Fix white text on ship stats
Change small bubble balloon name
Hook up financial arrows
Hide faders when contract panel is scrolled down
New paints in What's new
Decal fix
More What's New
Popularity Summary Tooltip, dont show happiness until there is actual data
Don't show ship name until an expansion is purchased
Re-enable happiness slider, some other UI tweaks
ID fixes
Preview maker batch mode now works with surface types
Merge branch 'master' of SkyCruise
WIP new paint imports
Paints now support sub categories
Camera tilt clamp tweak
More paints
Typo
New smaller starting bubble ship
Reverted old tech tree average calculations
Button fixes
More button changes
Tweaked company xp calculations
Convert contract button to SCButton
Convert routes button to SCButton
More maintex
Lower ropes on bubble
Check maintex before applying
Fixed broken animator on new game arrow buttons
Tweaked tilt settings
Lowered a bunch of balloons, bubble expansions is now available from the start of the game
Bounce in new base pieces in the backdrop
Save/Load UI tweaks, fixed a button animation making buttons invisible
Restrict line length based on standing space