userJarryd Campicancel
branchSkyCruise/mastercancel

923 Commits over 638 Days - 0.06cph!

6 Years Ago
Adjusted nav space around some props and passengers, more fixes
6 Years Ago
Tech tree unlocks now get unlocked by cash purchases Intergrated resources and rooms tutorials into starting tutorials Tech changes, resource fixes
6 Years Ago
WIP new room system Callbacks for prop move/add/delete, areas react accordingly Can now mark areas as requiring enclosure Can't place rooms in empty space RoomAreas are purchaseable Rooms now "own" props Codegen Unsaved Added support for a room to be a minimum size Unsaved More room types, assign rooms to passengers, rooms control passenger distribution Show room issues on a tooltip Unsaved Props inside rooms won't get used by passengers who aren't part of that room Fixed some room placement issues Merge branch 'master' into newrooms Show room details in purchase view Passengers shouldn't wander into rooms that don't belong to them Only show rooms when in room category Merge branch 'master' into newrooms Fixes Merge branch 'master' into newrooms Print room name on rooms Fixed some scale issues and another enclosure issue Merge branch 'master' into newrooms Minimum room area is now metres squared, not axis defined Merge branch 'master' into newrooms Merge cleanup More merge cleanup Show passenger Icons on room details Room requirements can now use sub categories to find props Merge branch 'master' into newrooms Hook up bunk bed prop New dormitory room Enclosure detection fixes, fix for dynamic resident rooms like dormitory Rooms now have a price per passenger New premium cabin Improved delete mode masking, can now delete rooms New economy family cabin UI stuff Room now updates valid state while being placed/sized Rooms can no longer intersect Basic room setup tutorial Wireframe shader for room volumes Merge branch 'master' into newrooms Show passenger/room breakdown on ship inspector Disable monthly objectives and modifiers Fixed an intersect issue Quick thumbnails for rooms Disable company xp/levelling system Fixed an invisible image blocking clicks on the left of the screen while purchasing props
6 Years Ago
Show energy/water issues on prop tooltip
6 Years Ago
Thumbnails
6 Years Ago
Fixed some bunk bed normals Newspaper dispenser Carry offsets
6 Years Ago
Bunk bed prop
6 Years Ago
Unsaved
6 Years Ago
Coffee table, chess board prop fixes
6 Years Ago
WIP resource connections prototype More resource connections, state propagation Shaders and visual stuff Merge branch 'master' into resources Can now turn on/off resource visuals Water pipes Fixed nav gen issues Props support an on/off state, will use off if no power/water nearby Delayed activation Hooked up a bunch more props with active/inactive states More props Props are powered when taking thumbnails New prop models Hooking up new props Thumbnails Tech unlocks More thumbnails Shrunk generator, generator now connects to power circuits Shrunk water tank to one tile, hooked it up to new piping system Thumbnails for pipes/power circuits Merge branch 'master' into resources Merge branch 'master' into resources Merge branch 'master' into resources Merge branch 'master' into resources Merge branch 'master' into resources Resource points don't need navmesh WIP drag placement More drag placement More Optimised some loops, fixed some endless loops More loop stuff Hovering over a gauge highlights the cabling/pipes Stagger gauge updates to once a second, was kinda heavy Lots of resource calculation changes, optimisations Zero out starting power/water Can now place more things than a power grid can support, causes erratic behaviour Singleton notifications Merge branch 'master' into resources Power and water icons Show icons on props missing water or power Fixed some icons Fixed some purchasing bugs when drag placing props like power/water More drag fixes New tutorial contract and conditions for connecting props to resources Fixed some cases where passengers were able to use props that were unpowered New sub categories for power/water, deleted some old props
6 Years Ago
Power and water 3d icons
6 Years Ago
Remove builtin post processing, use package manager instead
6 Years Ago
Remove TextMeshPro, IAP, Ads packages
6 Years Ago
Auto API updates
6 Years Ago
Added callback when a tab is selected Send null event when category is closed Update to 2018.2.0f2
6 Years Ago
Fixed incorrect category highlighting during tutorial Fixed contract highlights not displaying on build/paint buttons Disabled the background click colliders on modal panels, they weren't working Nav fixes
6 Years Ago
Various UI WIP More Backup Bottom dock WIP Corner fixes. Decals icon Less confusing floor vs wall icons More clear exterior icon Pre-animation Anim WIP. Controller override etc. Backup Balloons are a category. Various. Backup. Unsaved Overlay controller Progress EntityPurchaseWidget & TabWidget improvs. Scene. Nixed the old sub-categories. Balloons have more concise names & actual descriptions. Some unsaved balloon files. EntityPurchaseWidget updated for the new left menu. Don't auto select a tab when opening the entity placement menu Category toggle fades. Organized some controllers & overrides (WIP). More anim stuff. UI scale compatability for the fades. Stagger tab population (speed exposed on panel as TabStaggerDuration) Merge branch 'master' into HUD2 Exposed an initial tab delay on Entity Purchasing Stagger entity content Apply delay to locked content Various 0.3 sec tooltip delay Special cursors aren't so pixelated anymore. BottomBar-Button prefab Overlay anim improvs. Unsaved Category can override tab click sounds See TabClickSound on category assets Merge branch 'HUD2' of SkyCruise into HUD2 Animation stuff Organized anims better. Anim stuff Categories anims Fixing git stuff Fixes Cloud foreground fix not needed anymore Snappier master controller Overlay controller fix Various Various Scene Fixed being able to mess up tab population by switching between build/paint rapidly Tooltip controller override & anim files. Some other stuff too. Merge branch 'HUD2' of SkyCruise into HUD2 Fix Only fade out tooltips, added fader anim to simple text tooltip Fix tab widget button callback Fix eyedropper cursor offset Various Various Few scripts/shaders from Unity UI Extensions. Fancy fade on tooltips. Various. UI sound stuff & files. Utility 1 Removed Utility 1 again Placing a prop now plays the category sfx PassDetails panel fixes. More fixes. Consolidated complaints. Merge branch 'HUD2' of SkyCruise into HUD2 NRE Pre-anim Exposed a complaints root on passenger details Various Merge branch 'HUD2' of SkyCruise into HUD2 Hooked up complaints root Removed the Class: prefix for passengers because self explanatory. Cursor hotspot fix. Random icon fix. Font improvs Various. Fixed some tooltip issues Turn on passenger details Merge branch 'master' into HUD2 Rehooked up the new staff controls Clicking the background behind a modal panel now closes the panel Fixed inconsistency when right clicking to cancel eyedropper/delete
6 Years Ago
Pipe and conduit meshes Props file
6 Years Ago
Thicker exterior walls More trim stuff
6 Years Ago
New tracker for items sold (soda, coffee, beer, etc)
6 Years Ago
Entities can nowe trigger repopulates for any valid inspectors Some nav tweaks When a prop provides an item (like a vending machine) the prop sources the stats from the item Fixed more taco stuff
6 Years Ago
Can modify target staff level from prop inspector
6 Years Ago
Adjusted depth of field calculation based on a raycast Stole some regex from Before for better editor names in Creator tool Somre more item factory stuff
6 Years Ago
Fix NRE on startup if no saves are present
6 Years Ago
Fix exception when changing routes
6 Years Ago
Increased ceiling of some complaints
6 Years Ago
Fixed end of month buttons
6 Years Ago
Another queue tweak
6 Years Ago
Another expansion tweak
6 Years Ago
Slowed down company xp rate
6 Years Ago
Fix expansion room fill issue Tweaked price of a bunch of expansions Display expansion stats
6 Years Ago
Fixed linebreak at end of conjtract complete notification Go to interact point to repair Lots of navigation/line fixes
6 Years Ago
Reenable contracts panel
6 Years Ago
Better initial prop placement
6 Years Ago
Fix white text on ship stats
6 Years Ago
Change small bubble balloon name
6 Years Ago
Wallpaper ID fixes
6 Years Ago
Hook up financial arrows Hide faders when contract panel is scrolled down
6 Years Ago
New paints in What's new Decal fix More What's New
6 Years Ago
Popularity Summary Tooltip, dont show happiness until there is actual data
6 Years Ago
Don't show ship name until an expansion is purchased Re-enable happiness slider, some other UI tweaks
6 Years Ago
First pass on new walls
6 Years Ago
ID fixes Preview maker batch mode now works with surface types Merge branch 'master' of SkyCruise
6 Years Ago
WIP new paint imports Paints now support sub categories Camera tilt clamp tweak More paints
6 Years Ago
Typo New smaller starting bubble ship Reverted old tech tree average calculations Button fixes More button changes Tweaked company xp calculations Convert contract button to SCButton Convert routes button to SCButton
6 Years Ago
More maintex Lower ropes on bubble
6 Years Ago
Check maintex before applying Fixed broken animator on new game arrow buttons
6 Years Ago
Tweaked tilt settings Lowered a bunch of balloons, bubble expansions is now available from the start of the game Bounce in new base pieces in the backdrop
6 Years Ago
Save/Load UI tweaks, fixed a button animation making buttons invisible
6 Years Ago
Restrict line length based on standing space