userJarryd Campicancel
branchSkyCruise/mastercancel

923 Commits over 638 Days - 0.06cph!

6 Years Ago
Month Duration and Need decay game config options
6 Years Ago
Removed old canvas text objects from RoomAreas Lowered radius of jukebox, removed some unneeded colliders 6 new contracts to transport passengers per month Tooltip manager is now a prefab, can use regular tooltips in menu Removed TextMeshPro, will replace with Package manager version when needed Fixed some issues after loading walls
6 Years Ago
Window trim setup
6 Years Ago
WIP Creative mode Add a toggle to the new game panel Expose game mode on save game settings Added a game config panel that exposes some options when starting campaigns Merge branch 'creative_mode'
6 Years Ago
Exposed new paintings for in-game use Exterior bottom trims
6 Years Ago
Expose archway
6 Years Ago
Project version to 2018.2.3f1 Fixed some issues placing walls near exterior walls Disabled the bottom edges on rooms Exterior window setup
6 Years Ago
Fix softmask assembly
6 Years Ago
UIExtensions.Effects definition and duplicate cleanup Remove wireframe examples Deleted some unused props and rooms Softmask assembly definition Removed support for migrating saves from the old folder to the new folder Upped save data version, old saves are no longer incompatible (wall change is too big) Enabled cap on autosaves, if more than 4 autosaves exist for a campaign the oldest will be deleted
6 Years Ago
SkyCruise.Audio assembly definition Disable corners
6 Years Ago
WIp new wall palcement stuff More placement Fit to edge of grid Clamp walls to 45 degrees Space blockers now support scaled transform hierarchies Unsaved Better clamping More math rounding Merge branch 'master' into newwalls Collision fixes Expansions system now uses new wall system Better external walls Fixed a weird ship colour issue I might have introduced WIP fill mesh work Merge branch 'master' into newwalls More wall reworks Basic connector logic WIP connectors More wall stuff Doorway mesh Mats, test prefab. Cut down a huge amount of unneeded wall building Walls affect pathfinding WIP door placement Codegen WallFill is now an Entity for serialisation Can now shift click to fully paint a section of wall Exposed paint options for doorways Layer changes, fix nav around new single width doorways Rooms now recognize new walls in enclosure checks Potentially fixed rooms not checking all props in range Bug fixes Fixed several deletion issues in the new walls Various mat & UV wip Backup Various wall/floor related Example prefab. Doorframe, window M and S. Plus various style test related clutter files that I'll remove later. Missing meta. Arrow markers for walls Added small and large windows, some cleanup Some thumbnails Build materials during wall placement Various fixes. Archway. Wall placement is now done via click+drag Merge branch 'newwalls' of SkyCruise into newwalls Removed scale hacks on windows Initial flood fill logic for auto room placement More auto fill More room updates, auto fill rooms update with walls and check props Fixed walls not working with eyedropper Fixed some wall placement issues, can no longer palce walls outside of the ship Converted wall pieces to be 10 wide with side trims included, instead of 12. Fixed the vertices Max 2019 exploded. Convex & concave corner normal fixes. Proper unity scaling. Concave scaling fix. Convex scale fix. Remaining M pieces. Forgot the L & R straights. Remapped the default wall mats. Cleanup & demo prefab updated. Prefab tweaks. Glass test mat. UV maps 1/2 Some meta bullshit. Update fill prefab, fix walls not updating after a wall gets deleted Smoothing & material fixes on some pieces. More fill fixes Merge branch 'newwalls' of SkyCruise into newwalls First set of trim meshes. Updated the example prefab. Merge branches 'newwalls' and 'newwalls' of SkyCruise into newwalls Rescaled and adjusted move speed for all passengers, first pass rescaling props Fixed some more wall scale issues Fixed room spaces not sizing appropriately after a load Fixed some missing materials on windows Resized wall mount range Shrunk wall lamp, delete fixes Rescaled items Serialise creator of wall fill More art Added support for trim meshes See blue wallpaper for example usage Hooked up another window trim (also on blue wallpaper) Unsaved Walls now work with mid-section connections, simplified some logic R_Concave axis fix. L Fix Can no longer delete exterior walls or place doors in the side of the ship Fixed some roof issues Fixed some issues with the new walls and ship expansions More exterior stuff Prices and weights for walls New door & trim files. Updated Wall Examples prefab with a door. Merge branch 'newwalls' of SkyCruise into newwalls Wall Test 1 mat texture. Implemented new door models Merge branches 'newwalls' and 'newwalls' of SkyCruise into newwalls Update default unpainted wall texture Fix being able to place overlapping walls, don't tank performance when placing walls Fixed exterior sections Doorway stuff Hooked up new windows with fake ambient lights Glass material improvs Windows are unlocked at start. Sandbox uses temporal AA, and has increased max zoom. Syntax changes, move alignment indicator to appropriate wall position Props now have a luxury level, Rooms now enforce a minimum luxury level Various wall/trim/window/glass related. Updated the example prefab too. Room takes paint luxury levels into account when calculating luxury Merge branch 'newwalls' of SkyCruise into newwalls Fixed some issues when loading the game Room fixes, scale fixes Tweaked depth of field clamps for new walls Combined the cash earned and xp earned notifications Added the required tech name when hovering over a locked item Lowered requirements for Basic Fitout contract Room details UI stuff Wall clock unsaved change Rooms now require total luxury, not average Adjust toilet cubicle scale Previews for new walls Remove luxury need from passengers Rebalanced luxury levels Luxury levels for paints More room details UI stuff More room UI Lotsa wall/trim related shit. Disable diagonal walls for now, fixed taking screenshots messing up wall prefabs Merge branch 'newwalls' of SkyCruise into newwalls Refactored trim system to support multiple trims per surface Various wall/door/window related. Update window and door trims/material counts Fix paint trims breaking save games Various bits Secondary door trim. Fixed the wall trim meshes. Fixed Unity's arbitrary matID import orders by jumping through ridiculous hoops. Trim orientations & smoothing issues. M window fixes. GPU instancing on the structure mats. Missing meta. Doors fixed. Cleaned up some example materials/shaders we'll never use to free up shader keywords. Preliminary prop shader from Diogo. Mat stuff & a post profile. Room stats, can now select rooms and see a Room inspector WIP support for double wide wall pieces Fixed double width connections and issues when loading Fixed some sorting issues in Structural category Merge branch 'master' into newwalls Fix not being able to delete some wall props Fix not being able to eyedrop some wall props Update Facepunch.System Facepunch.Skeleton Facepunch.Gibs Add VisualizeTexelDensity Meta Update Facepunch.Unity Compile fixes More details about invalid rooms in the room inspector Placement indicator for rooms Some new paintings Fix some wall placement issues Merge branch 'fpupdates' into newwalls Can toggle texel density viz by "toggle_texeldensity" command Can toggle background curve via "toggle_curvedbackground" command Colour wall markers when building Adjusted passenger line spacing to match new passenger size More wall placement stuff Exterior walls, mid section. First pass on exterior walls Wall fixes Wall fixes
6 Years Ago
Fixed outdoor areas not supporting paint and corrupting saves
6 Years Ago
Added Curved World package, updated backdrop shaders and settings Load backdrop scene in Editor Scene loader Eagle eye component to fix culling issues Adjusted backdrop prop settings, should be 30-50% less backdrop props Scale anim for cloud pop in Settings tweaks
6 Years Ago
Clicking on a locked prop will now open the tech tree to the appropriate tech Auto place starting expansion in the editor
6 Years Ago
Fixed exterior windows breaking save games
6 Years Ago
Fixed being able to move exterior walls Fixed not being able to place water pipes and power circuits in the same space
6 Years Ago
Might have fixed an exception
6 Years Ago
Fixed exception on angled window
6 Years Ago
Fixed some issues with passengers using T-Shirt stands Cleanup some logs
6 Years Ago
Some capsule images
6 Years Ago
Fixed incorrect passenger count on first trip (defaults to 100% capacity)
6 Years Ago
Better size for contract window
6 Years Ago
Can now place resource items on walls Raise water tank price to $200
6 Years Ago
Rooms pulse red when they are missing a requirement Remove Paintable Surface OnValidate Added support for contract conditions to have help text More hint text
6 Years Ago
Placement grids are more transparent Rooms stay visible if their requirements aren't met Fixed issues with several lights not affecting a passengers light need Fixed issue where changing routes would break passenger boarding Highlighting a resource node in delete mode will now highlight all associated nodes
6 Years Ago
Updated some paint thumbnails
6 Years Ago
Lowered the price of all of the paints
6 Years Ago
Double cabin now has same min area as a single cabin Dont show need amount if it's 0 on prop inspector Tweaked bed costs Fixed some contract alert indicators running in scaled time Super hacky fix for some wall load issues
6 Years Ago
Lowered staff cost per trip by $10 Lowered need decay rates slightly
6 Years Ago
Fixed a broken paintable surface on the exterior window Fixed passengers not being able to get out of the top bunk
6 Years Ago
Disable Taco stand in editor
6 Years Ago
Hooked up new default materials Added support for paitns to have multiple variants (randomly assigned at runtime)
6 Years Ago
Unsaved
6 Years Ago
Random props on board a ship will be repossessed if a loan cannot be paid two months in a row Unsaved Fixed double bed not being available What's new
6 Years Ago
WIP Loans system Every panel can now specify whether cash or contracts should appear above it Variable months on loans Insert commas into cash amounts for nicer text
6 Years Ago
Can now place a door over a wall and it wll delete the wall Fixed being able to keep placement active after exiting placement menu
6 Years Ago
Some whats new content Fixed some double bed placement issues WIP autosave deletion system
6 Years Ago
New embarking widget shows units and unit cap Embark widget shows happiness threshold level, passenger count is now capped by happiness
6 Years Ago
Show disembarking widget
6 Years Ago
Removed passenger capacity stat from ship expansions (is no longer used) Incremental compiler Fixed staff leaving their posts for jobs Removed the initial hire cost of a staff member (wasn't displayed anywhere) Close price dropdown when deselecting a prop Increase rewards from several contracts Bumped the maximum weight of most blimps Premium cabins tech icon Monthly modifier fix Best fit prop name in prop inspector
6 Years Ago
Didn't work, turning off
6 Years Ago
Fix id overlap Try out IL2CPP
6 Years Ago
Added a small deck expansion
6 Years Ago
Plumbing contract now requires props to be connected to water Newspaper rubbish Fixed an issue where units would teleport after using a prop Fixed/rebalanced a heap of consumable items New contract for placing starting cabins Fixed some preview sprite issues on rooms
6 Years Ago
Fire Extinguisher dispenser no longer needs power Show connections to water/energy when placing props Graphics Jobs Fixed passenger inspector running in scaled time Can no longer place wall mounted water tanks on angled walls Mdae the grid alignment guides slightly more transparent Fix water overloads causing fires - should cause water leaks Only show one complaint notification when a ship arrives at a destination Fixed external walls being used incorrectly in some instances Passengers will only complain about a need once it's below 10% (was 50) Turned on autosave widget Some notificaiotns will now auto dismiss if they are no longer relevant
6 Years Ago
Staff tweaks More pathing changes Whats New WIP Overloading power and water can now trigger fires and water leaks
6 Years Ago
Enable colour picker for decal mode, Lower bunk bed fatigure regen to 1 Fix missing paint categories Cursor hotspots are now normalised Free prop contract fixes Fixed some AI issues with baggage and idle wandering
6 Years Ago
Placing walls on the exterior of a ship now uses the correct wall thickness Fixed wall mounted water tank Fix vending machine nav Angled window Can mark as props as available but hidden
6 Years Ago
Reenabled load screen hints and updated a few old/out of date hints Fixed more bunk bed normals Chess pieces and board material Fix delete mode NRE Attempting to upgrade the wall mounted water tank
6 Years Ago
Global tech changes, more room techs and adjusted prices Disabled the ship specific tech tree, most of the techs on it are now deprecated