userJarryd Campicancel
branchrust_reboot/main/Bikescancel

8 Commits over 30 Days - 0.01cph!

5 Months Ago
Fixed bike spawn points at mining outpost, power substation, supermarket
5 Months Ago
Fixed several issues that were impacting motorbike spawns in monuments: -Fixed spawn points in junkyard, water treatment, airfield and trainyard being too close to colliders and being unable to spawn bikes -Added a gizmo to the VehicleSpawnPoint that shows the entity bounds of the vehicle being spawned and will display as red if it is intersecting colliders in the World layer, should fix the above issue in future -Fixed VehicleSpawnPoint using a static list of spawn points instead of a list per population type (this was causing pedal bikes to spawn in places motorbikes should spawn and would likely have caused issues with tugboats) S2P junkyard, water treatment, airfield and trainyard
5 Months Ago
Fixed team UI and some first person spectate NRE's while spectating a player in a demo
5 Months Ago
Lowered the explosion force multiplier on all bikes to 40 (was 400)
5 Months Ago
Allow elevators to send their request signal even if they are blocked by vehicles, this allows the elevator to at least be able to open and close the door if it is blocked by a vehicle
5 Months Ago
Fixed incorrect procmap spawner prefab setup
5 Months Ago
Merge from bikes/spawning
5 Months Ago
Fixed incorrect camera position when first person spectating players on bikes (would have affected any other mountables that used the FirstPersonWithArmsEyesLerp mountable feature)