userJarryd Campicancel
branchrust_reboot/main/BlunderBustercancel

15 Commits over 123 Days - 0.01cph!

23 Days Ago
Switch to a blend tree
23 Days Ago
Added support for multiple IViewmodelComponents on a single viewmodel Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
23 Days Ago
Merge from world_update_2
2 Months Ago
Fixed missing capitalisation on item name
2 Months Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
2 Months Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed
2 Months Ago
Merge from main
3 Months Ago
Remove unused field
3 Months Ago
Remove the swayMuzzle transform and set the rotate around muzzle point to 0.7
3 Months Ago
Merge from vm_rotate_around_modifier (includes changes from main)
3 Months Ago
Add an override muzzle point field to the VIewmodelSway component to allow us to reposition how the viewmodel rotates when quickly spinning the camera
3 Months Ago
Reload animation shows the correct shell being loaded via events rather than in an update (see UpdateAmmo event on reload and deploy)
5 Months Ago
Unsaved (thanks unity)
5 Months Ago
Rename
5 Months Ago
Setup SwapAmmo IViewmodelComponent, turns on and off prefabs based on the currently loaded ammo type