userJarryd Campicancel
branchrust_reboot/main/BlunderBustercancel

15 Commits over 123 Days - 0.01cph!

12 Months Ago
Switch to a blend tree
12 Months Ago
Added support for multiple IViewmodelComponents on a single viewmodel Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
12 Months Ago
Merge from world_update_2
1 Year Ago
Fixed missing capitalisation on item name
1 Year Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
1 Year Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed
1 Year Ago
Merge from main
1 Year Ago
Remove unused field
1 Year Ago
Remove the swayMuzzle transform and set the rotate around muzzle point to 0.7
1 Year Ago
Merge from vm_rotate_around_modifier (includes changes from main)
1 Year Ago
Add an override muzzle point field to the VIewmodelSway component to allow us to reposition how the viewmodel rotates when quickly spinning the camera
1 Year Ago
Reload animation shows the correct shell being loaded via events rather than in an update (see UpdateAmmo event on reload and deploy)
1 Year Ago
Unsaved (thanks unity)
1 Year Ago
Rename
1 Year Ago
Setup SwapAmmo IViewmodelComponent, turns on and off prefabs based on the currently loaded ammo type