userJarryd Campicancel
branchrust_reboot/main/PlayerRigUpdate2cancel

43 Commits over 151 Days - 0.01cph!

Today
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
3 Days Ago
Force the player model to play the deploy animation when switching between entities that use planners
3 Days Ago
Updated held positions for all guitars + bass
3 Days Ago
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
7 Days Ago
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
7 Days Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
11 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
11 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
11 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
12 Days Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
12 Days Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
12 Days Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
14 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
21 Days Ago
Merge from main Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
25 Days Ago
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
25 Days Ago
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
25 Days Ago
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
26 Days Ago
Fixed bass guitar
26 Days Ago
Also fixed the jerry can guitar
26 Days Ago
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
26 Days Ago
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
26 Days Ago
Updated hold position of tuba, got zeroed out for some reason
26 Days Ago
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
26 Days Ago
Remove some sockets from the static verison
26 Days Ago
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
26 Days Ago
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position
28 Days Ago
Merge from main (PlayerAnimation.controller conflict, merged automatically)
35 Days Ago
Merge from main, very spicy merge Vert.metal.female.prefab directory conflict - deleted on this branch but modified on main, kept the delete Merged 388 prefabs Manual conflicts, kept version on this branch: sunglasses_blocky.prefab FemaleUnderwear_twitch_legs.prefab FemaleUnderwear_twitch_torso.prefab MaleUnderwear_twitch_legs.prefab Egg.suit.prefab swimwear_01_legs.prefab swimwear_01_tors.prefab swimwear_02_legs.prefab swimwear_02_torso.prefab swimwear_02_torso.prefab swimwear_06_legs.prefab frankensteins_moster_01_legs.prefab frankestenis_monster_01_torso.prefab frankensteins_monster_02_head.prefab frankensteins_monster_02_legs.prefab frankensteins_monster_02_torso.prefab FemaleUnderwear_mummywraps_bottom.prefab FemaleUnderwear_mummywraps_fullbody_bottom.prefab FemaleUnderwear_mummywraps_fullbody_top.prefab MaleUnderwear_mummywraps_bottom.prefab cake.entity.prefab MaleUnderwear_coconut_Legs.prefab MaleUnderwear_coconut_top.prefab Underwear_female_coconut_bottoms.prefab Underwear_female_grassskirt_bottoms.prefab Underwear_female_grassskirt_top.prefab
42 Days Ago
Merge from main Conflicts on w_sks_rig.fbx and associated meta file, used the version from main as that's technically the latest but this will stomp the changes made in 129608 (29/08/2025) Auto merge PlayerModel.cs conflict
49 Days Ago
Merge from main (conflict on PlayerModel.cs, auto resolved)
56 Days Ago
Merge from main
3 Months Ago
Merge from main Merged PlayerModel.IK.cs and party_hat.prefab automatically
3 Months Ago
Merge from main Only conflict is cake.entity, auto resolved
3 Months Ago
Merge from main HoldType.Construction override controller conflicted, used the version on this branch as it's more likely to be up to date with newer animations building_planner.entity conflicted, used the version from main PlayerAnimation.controller, 1module_cockpit_with_engine, player_model, PlayerModel.cs and PlayerModel.IK.cs all merged with no issues
3 Months Ago
Merge from main Stomp cake.entity.prefab due to incompatible changes, will need to be redone on this branch
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from main Automatically resolved conflicts in flare.weapon, planner.prefab, chainsaw.entity, HeldEntity.cs, PlayerModel.cs
4 Months Ago
Merge from main Planner.prefab caused a conflict, used the versin from main Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
4 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Merge from oct2025_merge
5 Months Ago
Merge from oct2025_merge