branchrust_reboot/main/PlayerRigUpdate2/AnimationSubSystemscancel
4 Commits over 0 Days - ∞cph!
Added debug.animatorsubsystemdebug convar that prints out the currently active sub systems
Each system can add to the debug readout with component specific info (eg. per clip blends)
Added a TwoAnimBlend example
Add general fade in/out support
Exploring a new AnimationSubSystem class to standardise the new player model handle techniques we've been using for various one shots and other features
Replaced the dedicated OnPhone state in the PlayerAnimator with a new TelephoneAnimationSubSystem