userJarryd Campicancel
branchrust_reboot/main/PlayerRigUpdate2/AnimationSubSystemscancel

4 Commits over 0 Days - ∞cph!

20 Minutes Ago
Added debug.animatorsubsystemdebug convar that prints out the currently active sub systems Each system can add to the debug readout with component specific info (eg. per clip blends)
55 Minutes Ago
Added a TwoAnimBlend example
1 Hour Ago
Add general fade in/out support
2 Hours Ago
Exploring a new AnimationSubSystem class to standardise the new player model handle techniques we've been using for various one shots and other features Replaced the dedicated OnPhone state in the PlayerAnimator with a new TelephoneAnimationSubSystem