branchrust_reboot/main/PlayerRigUpdate2/AnimationSubSystemscancel

3 Commits over 0 Days - ∞cph!

17 Minutes Ago
Added a TwoAnimBlend example
1 Hour Ago
Add general fade in/out support
1 Hour Ago
Exploring a new AnimationSubSystem class to standardise the new player model handle techniques we've been using for various one shots and other features Replaced the dedicated OnPhone state in the PlayerAnimator with a new TelephoneAnimationSubSystem