branchrust_reboot/main/PlayerRigUpdate2/AnimationSubSystemscancel
3 Commits over 0 Days - ∞cph!
Added a TwoAnimBlend example
Add general fade in/out support
Exploring a new AnimationSubSystem class to standardise the new player model handle techniques we've been using for various one shots and other features
Replaced the dedicated OnPhone state in the PlayerAnimator with a new TelephoneAnimationSubSystem