branchrust_reboot/main/PlayerRigUpdate2/Hair_Fixescancel
5 Commits over 31 Days - 0.01cph!
Hair dye is now calculated with it's own random generation instead of relying on a combination of hair type and index
Should distribute hair colours more uniformly
Added a Clear active property block button to SkeletonSKin, will only appear at runtime
Added an extra hash set when calculating the seed for picking hair colour
In some hair cases this was resulting in hair that would only allow certain colours in the variations colour array