userJarryd Campicancel
branchrust_reboot/main/PlayerRigUpdate2/Hair_Fixescancel

5 Commits over 31 Days - 0.01cph!

Yesterday
Hair dye is now calculated with it's own random generation instead of relying on a combination of hair type and index Should distribute hair colours more uniformly
Yesterday
Added a Clear active property block button to SkeletonSKin, will only appear at runtime
Yesterday
Merge from parent
19 Days Ago
Added an extra hash set when calculating the seed for picking hair colour In some hair cases this was resulting in hair that would only allow certain colours in the variations colour array
20 Days Ago
Merge from parent