branchrust_reboot/main/PlayerRigUpdate2/sprint_subsystemcancel
7 Commits over 0 Days - Infinitycph!
Lock the sprint system to not run for the first 2s a weapon is equipped (hacky fix)
Fixed hands layer not properly restoring to 0 weight if player unequipped the LR while sprinting
Debug readout + removed a log
HeldEntitySprintModifier now fades out the spine IK along with the upper body animator layer
Created a new clip and just hardcoded the r_prop values, fixes the hold pose
Updated clip and mask on LR
Still not working properly, R-Prop values look incorrect in the sprint animation
Experimenting with a HeldEntitySprintModifier new animation sub system
Plays a selected animation on the right arm once the player goes above a set speed, allowing more left arm movement to show
Fades out the hands layer on the root player model as this clip fades in so we get the upper body movement
Setup on the LR right now, using the torch idle pose so it looks busted but it gets the idea across
Should only need a simple loop or single frame pose with the r_prop at the right