branchrust_reboot/main/PlayerRigUpdate2/sprint_subsystemcancel

10 Commits over 0 Days - Infinitycph!

19 Days Ago
updated lr300 sprint pose to anim loop
19 Days Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
19 Days Ago
Lock the sprint system to not run for the first 2s a weapon is equipped (hacky fix)
19 Days Ago
Fixed hands layer not properly restoring to 0 weight if player unequipped the LR while sprinting
19 Days Ago
Debug readout + removed a log
19 Days Ago
HeldEntitySprintModifier now fades out the spine IK along with the upper body animator layer
19 Days Ago
Created a new clip and just hardcoded the r_prop values, fixes the hold pose
19 Days Ago
Updated clip and mask on LR Still not working properly, R-Prop values look incorrect in the sprint animation
20 Days Ago
Set lr300 entity to use sprint pose and updated rightArm_NoRProp to use hand
20 Days Ago
Experimenting with a HeldEntitySprintModifier new animation sub system Plays a selected animation on the right arm once the player goes above a set speed, allowing more left arm movement to show Fades out the hands layer on the root player model as this clip fades in so we get the upper body movement Setup on the LR right now, using the torch idle pose so it looks busted but it gets the idea across Should only need a simple loop or single frame pose with the r_prop at the right