branchrust_reboot/main/Twitch_Rivals_IVcancel
12 Commits over 0 Days - ∞cph!
Made new hazmat suit a skin of the regular suit
Rivals desk steam item setup
Rivals desk drops as burlap sack
Rivals desk now has same crafting costs as computer station
Rivals desk is now in electrical category
Rivals desk now has ground watch component
No longer need to be currently spectating in order to run ToggleSpectateTeamInfo (will still only have an effect while spectating)
Hook up new checkpoint models
Move checkpoint models to Prefabs/Misc/WaypointRace
Merge from Twitch_Rivals_IV/map
Merge from Twitch_Rivals_IV/racing
Add global.updateNetworkPositionWithDebugCameraWhileSpectating, allows the debugcamera to update network groups as it moves around
This will only work if the player is currently spectating, when this enabled and a debugcamera is active the spectating player will be unparented from their spectate target
Added Mint (teamid 9000/colour aeeeee) and Lavender (teamid 10000/colour ffe7ff) to the set of hardcoded team id colours
Added RelationshipManager.createAndAddToTeam that takes a uint parameter for easy testing (eg. RelationshipManager.CreateAndAddToTeam 9000 will make a new team with that ID and assigns the player in front of you to that team)