userJarryd Campicancel
branchrust_reboot/main/Twitch_Rivals_IVcancel

12 Commits over 0 Days - ∞cph!

12 Months Ago
Merge from main
1 Year Ago
Made new hazmat suit a skin of the regular suit
1 Year Ago
Rivals desk steam item setup
1 Year Ago
Rivals desk drops as burlap sack Rivals desk now has same crafting costs as computer station Rivals desk is now in electrical category Rivals desk now has ground watch component
1 Year Ago
Merge from main
1 Year Ago
No longer need to be currently spectating in order to run ToggleSpectateTeamInfo (will still only have an effect while spectating)
1 Year Ago
Hook up new checkpoint models Move checkpoint models to Prefabs/Misc/WaypointRace
1 Year Ago
Merge from Twitch_Rivals_IV/map
1 Year Ago
None mode compile fix
1 Year Ago
Merge from Twitch_Rivals_IV/racing
1 Year Ago
Add global.updateNetworkPositionWithDebugCameraWhileSpectating, allows the debugcamera to update network groups as it moves around This will only work if the player is currently spectating, when this enabled and a debugcamera is active the spectating player will be unparented from their spectate target
1 Year Ago
Added Mint (teamid 9000/colour aeeeee) and Lavender (teamid 10000/colour ffe7ff) to the set of hardcoded team id colours Added RelationshipManager.createAndAddToTeam that takes a uint parameter for easy testing (eg. RelationshipManager.CreateAndAddToTeam 9000 will make a new team with that ID and assigns the player in front of you to that team)