userJarryd Campicancel
branchrust_reboot/main/attachment_charmscancel

29 Commits over 120 Days - 0.01cph!

12 Days Ago
Fixed charm picker not working when skins_access was set to 1
18 Days Ago
Merge from main
2 Months Ago
Added a button to clear the current attachment
2 Months Ago
Added an Attachment label, use this to populate the Icon Renderer
2 Months Ago
Fix missing attachment slot on manager Add ownership check to Picker
2 Months Ago
Update attachment visibility if player changes perspective
2 Months Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
2 Months Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
2 Months Ago
Merge from main
2 Months Ago
Make charms field private on viewmodel
2 Months Ago
Adjust grid on full screen dialog
2 Months Ago
Load fix Fix escape not closing attachment screen
2 Months Ago
Basic flow for swapping out attachments at any time via inventory screen
2 Months Ago
Unsaved 3p rotator changes
3 Months Ago
Added a super simple 3rd person rotation component for attachments
3 Months Ago
Cull the third person attachment at 10m
3 Months Ago
Convert remaining attachments to prefab variants
3 Months Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
3 Months Ago
Add a temp Change attachment button in the inventory
3 Months Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
3 Months Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
3 Months Ago
Merge from main
3 Months Ago
Move all charms to the 20k range temporarily to limit conflicts
3 Months Ago
Merge from main
4 Months Ago
Icon commit pt 2
4 Months Ago
Icon commit pt 1
4 Months Ago
Added a placeholder charm selector to the skin selector box in the crafting screen Added support for adding arbitrary PropRenderers to the Icon Geneartor manifest (very hacky, needs some cleanup)
4 Months Ago
Convert AccessoryManager into a singleton scriptable object Add a new AccessoryItem class, derives from SteamInventoryItem, basically a skin that points to a charm prefab Convert spawning processes into GameManager so we can use pooling Store a selected charm per item in PlayerPrefs, similar to how we store the selected skin per item
4 Months Ago
Merge from main