userJarryd Campicancel
branchrust_reboot/main/attachment_charmscancel

29 Commits over 120 Days - 0.01cph!

6 Months Ago
Fixed charm picker not working when skins_access was set to 1
6 Months Ago
Merge from main
8 Months Ago
Added a button to clear the current attachment
8 Months Ago
Added an Attachment label, use this to populate the Icon Renderer
8 Months Ago
Fix missing attachment slot on manager Add ownership check to Picker
8 Months Ago
Update attachment visibility if player changes perspective
8 Months Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
8 Months Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
8 Months Ago
Merge from main
8 Months Ago
Make charms field private on viewmodel
8 Months Ago
Adjust grid on full screen dialog
8 Months Ago
Load fix Fix escape not closing attachment screen
8 Months Ago
Basic flow for swapping out attachments at any time via inventory screen
8 Months Ago
Unsaved 3p rotator changes
8 Months Ago
Added a super simple 3rd person rotation component for attachments
8 Months Ago
Cull the third person attachment at 10m
8 Months Ago
Convert remaining attachments to prefab variants
8 Months Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
8 Months Ago
Add a temp Change attachment button in the inventory
8 Months Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
8 Months Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
8 Months Ago
Merge from main
8 Months Ago
Move all charms to the 20k range temporarily to limit conflicts
8 Months Ago
Merge from main
10 Months Ago
Icon commit pt 2
10 Months Ago
Icon commit pt 1
10 Months Ago
Added a placeholder charm selector to the skin selector box in the crafting screen Added support for adding arbitrary PropRenderers to the Icon Geneartor manifest (very hacky, needs some cleanup)
10 Months Ago
Convert AccessoryManager into a singleton scriptable object Add a new AccessoryItem class, derives from SteamInventoryItem, basically a skin that points to a charm prefab Convert spawning processes into GameManager so we can use pooling Store a selected charm per item in PlayerPrefs, similar to how we store the selected skin per item
10 Months Ago
Merge from main