userJarryd Campicancel
branchrust_reboot/main/base_decor_DLC/trophiescancel

19 Commits over 0 Days - ∞cph!

7 Months Ago
Compile fixes
7 Months Ago
Track horse breed with trophy, display appropriate breed
7 Months Ago
Horse trophy fixes
7 Months Ago
Fixed head not being harvested on last gather hit Fixed missing give notice
7 Months Ago
Remove model prefabs
7 Months Ago
Codegen, trophy items
7 Months Ago
Merge from base_decor_dlc
7 Months Ago
Count support
7 Months Ago
Clothing, NPC's
7 Months Ago
Player model rendering
7 Months Ago
Large trophy
7 Months Ago
Tropy submit flow
7 Months Ago
Small trophy wip setup
7 Months Ago
Pooling fix
7 Months Ago
Fixed scientist heads
7 Months Ago
Cleanup
7 Months Ago
Store the clothing of the player with the head object for reproduction later
7 Months Ago
Store player ID and name
7 Months Ago
First pass on a new detached head in a bag item If the gathering item has this behaviour enabled in the gather settings a head item will be produced on the last gather hit on the corpse (enabled on the butcher knife for now) The item is non-stackable and stores the relevant information about what NPC it came from (player data still wip) Added an Inventory information panel that displays what animal the head was gathered from when selected in the inventory