branchrust_reboot/main/base_decor_DLC/trophiescancel

19 Commits over 0 Days - ∞cph!

1 Year Ago
Compile fixes
1 Year Ago
Track horse breed with trophy, display appropriate breed
1 Year Ago
Horse trophy fixes
1 Year Ago
Fixed head not being harvested on last gather hit Fixed missing give notice
1 Year Ago
Remove model prefabs
1 Year Ago
Codegen, trophy items
1 Year Ago
Merge from base_decor_dlc
1 Year Ago
Count support
1 Year Ago
Clothing, NPC's
1 Year Ago
Player model rendering
1 Year Ago
Large trophy
1 Year Ago
Tropy submit flow
1 Year Ago
Small trophy wip setup
1 Year Ago
Pooling fix
1 Year Ago
Fixed scientist heads
1 Year Ago
Cleanup
1 Year Ago
Store the clothing of the player with the head object for reproduction later
1 Year Ago
Store player ID and name
1 Year Ago
First pass on a new detached head in a bag item If the gathering item has this behaviour enabled in the gather settings a head item will be produced on the last gather hit on the corpse (enabled on the butcher knife for now) The item is non-stackable and stores the relevant information about what NPC it came from (player data still wip) Added an Inventory information panel that displays what animal the head was gathered from when selected in the inventory