branchrust_reboot/main/base_decor_DLC/trophiescancel

19 Commits over 0 Days - ∞cph!

2 Years Ago
Compile fixes
2 Years Ago
Track horse breed with trophy, display appropriate breed
2 Years Ago
Horse trophy fixes
2 Years Ago
Fixed head not being harvested on last gather hit Fixed missing give notice
2 Years Ago
Remove model prefabs
2 Years Ago
Codegen, trophy items
2 Years Ago
Merge from base_decor_dlc
2 Years Ago
Count support
2 Years Ago
Clothing, NPC's
2 Years Ago
Player model rendering
2 Years Ago
Large trophy
2 Years Ago
Tropy submit flow
2 Years Ago
Small trophy wip setup
2 Years Ago
Pooling fix
2 Years Ago
Fixed scientist heads
2 Years Ago
Cleanup
2 Years Ago
Store the clothing of the player with the head object for reproduction later
2 Years Ago
Store player ID and name
2 Years Ago
First pass on a new detached head in a bag item If the gathering item has this behaviour enabled in the gather settings a head item will be produced on the last gather hit on the corpse (enabled on the butcher knife for now) The item is non-stackable and stores the relevant information about what NPC it came from (player data still wip) Added an Inventory information panel that displays what animal the head was gathered from when selected in the inventory