userJarryd Campicancel
branchrust_reboot/main/beescancel

13 Commits over 0 Days - ∞cph!

10 Months Ago
Fixed water check Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
10 Months Ago
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
10 Months Ago
Fixed being able to lock beehives
10 Months Ago
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
10 Months Ago
Bee grenade no longer spawns bee swarms underwater
10 Months Ago
Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air Means it will almost always hit something first
10 Months Ago
Fixed bee grenade wm missing outline
10 Months Ago
Merge from crafting_update
10 Months Ago
Can no longer place deployed beehive in water
10 Months Ago
Increased cull range on natural beehive
10 Months Ago
Merge from bees/nucleus_fix
10 Months Ago
Temporarily wrapped the BaseAnimalNPC error, will print out the offending npc every 10s to stop overwhelming the logs
10 Months Ago
Temp eyes NRE fix