userJarryd Campicancel
branchrust_reboot/main/beescancel

13 Commits over 0 Days - ∞cph!

50 Days Ago
Fixed water check Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
50 Days Ago
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
50 Days Ago
Fixed being able to lock beehives
50 Days Ago
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
50 Days Ago
Bee grenade no longer spawns bee swarms underwater
50 Days Ago
Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air Means it will almost always hit something first
50 Days Ago
Fixed bee grenade wm missing outline
50 Days Ago
Merge from crafting_update
50 Days Ago
Can no longer place deployed beehive in water
50 Days Ago
Increased cull range on natural beehive
50 Days Ago
Merge from bees/nucleus_fix
59 Days Ago
Temporarily wrapped the BaseAnimalNPC error, will print out the offending npc every 10s to stop overwhelming the logs
59 Days Ago
Temp eyes NRE fix