userJarryd Campicancel
branchrust_reboot/main/beescancel

13 Commits over 0 Days - ∞cph!

3 Months Ago
Fixed water check Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
3 Months Ago
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
3 Months Ago
Fixed being able to lock beehives
3 Months Ago
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
3 Months Ago
Bee grenade no longer spawns bee swarms underwater
3 Months Ago
Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air Means it will almost always hit something first
3 Months Ago
Fixed bee grenade wm missing outline
3 Months Ago
Merge from crafting_update
3 Months Ago
Can no longer place deployed beehive in water
3 Months Ago
Increased cull range on natural beehive
3 Months Ago
Merge from bees/nucleus_fix
3 Months Ago
Temporarily wrapped the BaseAnimalNPC error, will print out the offending npc every 10s to stop overwhelming the logs
3 Months Ago
Temp eyes NRE fix