userJarryd Campicancel
branchrust_reboot/main/beescancel

13 Commits over 0 Days - ∞cph!

1 Year Ago
Fixed water check Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
1 Year Ago
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
1 Year Ago
Fixed being able to lock beehives
1 Year Ago
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
1 Year Ago
Bee grenade no longer spawns bee swarms underwater
1 Year Ago
Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air Means it will almost always hit something first
1 Year Ago
Fixed bee grenade wm missing outline
1 Year Ago
Merge from crafting_update
1 Year Ago
Can no longer place deployed beehive in water
1 Year Ago
Increased cull range on natural beehive
1 Year Ago
Merge from bees/nucleus_fix
1 Year Ago
Temporarily wrapped the BaseAnimalNPC error, will print out the offending npc every 10s to stop overwhelming the logs
1 Year Ago
Temp eyes NRE fix